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_Rick_

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Quark

Quark (2/13)

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  1. You know what plastic it is...?
  2. Ah I got that wrong, I was thinking of the flux in glassmaking but that's actually just sodium carbonate and sodium oxide is formed in situe. As has been said before your best bet is to decompose carbonate. Can I ask what you need it for? There might be something else you could do to avoid Na2O Hucksonn
  3. Just buy it, it's a pretty common chemical.
  4. So you've got a container and you don't want to use carbon to mark the sides?
  5. It's called being critical, if you put forward an idea we'll be critical and so we should in a community like this.
  6. That's a good point, maybe we could flag some variable to be associated with another that bypasses the locality program we've created.
  7. Wouldn't any simulation have to be at its roots numerical as we cant store or manipulate infinite data? Every single process of modern computers is reducible to some finite string, are you saying that to have a working simulation we'd have to discover some new tech? Modern day simulations are numerical and they function within their bounds perfectly fine.
  8. Are you talking about the degree of accuracy in the information stored for the magnitude of fields in each quanta? Are you saying that any slight error in accuracy would add up and ruin the sim? Is there any way we can carry out an experiment to prove that our universe is analytical?
  9. I'm not really saying that quanta are separated by the planck length, but rather that if we quantize space itself then it'd make sense to do so as a cube with sides equal to the planck length. I'm not so much talking about the real world but how I imagine a computer simulation might mirror reality as best as possible without hardware limitations ect. I'm mostly going off the idea in my head that if you'd need to express the smallest possible "bit" of information in a computer simulation as a space of volume (planck length)^3 with the variables of every single field and a magnitude associated in order to most accurately simulate reality. Obviously this is the speculation subforum it's just fun to think about how you might try to simulate a universe given limitless technology and knowledge
  10. If they wrote the program so that each individual quanta could only influence adjacent quanta then the fastest travelling information would be the size of the smallest quanta divided by the smallest time to calculate the influence. (Think sort of like conway's game of life) In our universe that fastest travelling information is obviously the speed of light, so a quanta (we'll say that in our universe that's the planc length), influences another quanta every 10^-43 seconds (The planc time). From this we can deduce that if we used this method, where information is communicated by adjacent sections. The processor can calculate everything about a single interaction with a frequency of10^31 Terrahertz, that's not a single calculation that's every single calculation about a single quanta.
  11. You can pair every number between each set with a single number from the other set, I wouldn't say they have the same amount of numbers in each set but they certainly have the same cardinality.
  12. There's a difference between entertainment and reality why does that annoy you
  13. Looks like some form of cell fission
  14. You don't need to be a professional to make interactive web applets anymore, js will probably be the most useful but to be honest other people have made such good embeds nowadays you can learn just about any language with a similar paradigm and somebody will have embedded it in a browser. But JS can be fun and it certainly encourages you to learn. To be honest you probably don't even need to learn or even fully understand PHP or SQL if you're not doing any backend management.
  15. Then don't post that in a thread about a test for anions. Because as someone already pointed out its off topic and annoying
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