DandelionTheory
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Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
isn't the goal to now look for something that interacts at right angles? i never said they were wrong, im showing you opposite forces acting on 2 attached rigid bodies per application of force, im not denying anything. i could recreate a 2 weight oscillator, but you would say its flawed because its in a physics engine right? -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
thats what the physics engine was for. im giving you an observation of momentum that i cannot explain, im showing you what happens in a physics engine when forces are applied. look in the script, both +magnitude and -magnitude are applied to the system in opposite directions. in the video, 1 x magnitude was used. If 2 weights and a pin were used, the pin would oscillate within its radius if any force is applied to the system. if 3 weights and a pin are used, an imbalance in momentum is seen on the pin which carries it past the length of its radius. -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
yes, if you cared to actually look, they are applied to the system on the Y axis for each application of force; it is in the script, ive also stated it in bold... some forces cancel, some forces add. i used a physics engine and a small delta time variable to be extra careful. cool, look at my example, the application of forces, and the magnitude of those forces. i used a physics engine with scripts that were open for peer review, yet you're arguing what you know vs looking at what i got. application of 1N in opposite directions with 1kg weights on each end... -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
where? -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
the third weight in the system produces net momentum in one direction over time. -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
when a weight is below(right weight and top weight) or above(Left weight) the pin on the X axis, the script gives either +Y magnitude to the pin and -Y the weight, or -Y magnitude to the pin and +Y to the weight respectively. If there are 3 equal mass weights, the center of mass ( the pin) is thrown off center "farther than its radius to the weight" -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
if you look at the definition of TimeStep in the unity manual, you will see when you decrease the value the "physics calculations become more intensive". so drop it to what you want and press play bro.- 116 replies
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Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
What more do you want? -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
got an animation May i have some credit now? -DandielionTheory -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
Well I'm not assuming anything. That's why it's in a physics engine. There is no constant acceleration due to gravity, but the weights and pin have mass. I can change the magnitude of opposite forces acting, it moves with 1 unit of force and I can set up the scene in the physics engine if you do not know how. It has one script attached to the "Pin" gameobject. If I'm wrong, show me where. Because this game engine calculates net momentum based on the setup of opposite forces at certain points. All acting forces are in the -Y and +Y direction simultaneously, based on their rotation and position about the pin. -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
You could download a well known physics engine and play the scene I put together, observe the script. It's too much to ask I guess. 3 weights pivot a round pin. If force is oppositely applied to a pin and the center every time force is applied, the center of gravity will shift. I've tried to mess it up by not applying one weight/pin force, but the wobbly motion still throws the center out of it's circumference. The script applies force in opposite directions. I don't know how else to get you to look. -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
the pin, "left", "right", and "top" -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
i can screenshot the script which is in C# and has some game engine jargon in it. and describe the setup with a picture. this is the script in this setup the left and right weights are on top of each other to the left of the center pin. the "Top", "Left" and "Right" weights rotate about the grey pin. the disconnect from the real world, the weights can pass through each other. this is a like 30 timesteps in -DT -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
i updated it again by going through the animation. if you have the time and resources please see the 3rd one. its a direct result of the effect in a physics engine. -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
i added a third weight to the new example, the "wobbler" apparently throws itself in the positive Y direction after about 45 seconds into the engine initiation timestep is 0.0005 Unity Uindow > Edit > Project Settings > Time > change the "Fixed Timestep" variable to 0.0005. you can turn the gravity constant off with Unity Uindow > Edit > Project Settings > Physics > change the gravity Y var to 0 https://forum.unity.com/threads/defying-gravity.858343/ -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
it requires a 3rd weight -
Physics engine for proof of concept
DandelionTheory replied to DandelionTheory's topic in Speculations
The engine applies constant gravity to all rigid bodies and an opposing force is applied to the structure at certain conditions. It's in the script attached to the "Pin" object (center of gravity). What I mean by "defying gravity" is, the center of mass has enough momentum to counter the constant acceleration of gravity. Yes it moves backwards and forwards with less than 570 force units, but with more than 575 force units it gains momentum in the Positive Y direction. The name is supposed to be satire. i messed up, i see a divide, false alarm -
If I plug values into a physics engine, would that be enough of a proof of concept? https://forum.unity.com/threads/defying-gravity.858343/ I made something in the unity3D physics engine that shifts it's center of gravity in the positive Y axis at around 600 force units. It would require downloading the engine (version 4.7) and the project file from the forum I posted to view on your computer, of which is asking alot. Its the best I got, I hope it's enough. -DandelionTheory
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Pardon, I assumed stating the center of gravity was enough. I assume force applied 90° from center of mass is transformed to torque through the center into the page. I needed clarification as to when torque was an applicable calculation. Do I substitute L with 2πr^2 for each loop? Thank you. Is there torque about C due to the force on I2?
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Right, he answered part of it. I asked about a specific part to which no variables were stated in the answer. Unit length of what? How does it work into my problem? I'm not going to applause an answer if its incomplete.
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Thank you. Just to confirm, The force on I1 is F=qE+I1xB2sin theta, where B2 is measured at I1 The force on I2 is F=I1LxBsin theta, where B1 is measured at I2 and theta is the angle between the current and interacting magnetic field. Is my understanding correct? I've seen videos where torque was described as rF=Mar, but you described it as F/r, I am confused. Please set me straight.
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(Given) if the: Center of gravity C is in the center of current I1 Blue X represents the direction of current I1, which is into the page Red box represents an iron core Green arrows represent magnetic fields due to I1 & I2 respectively Black circle next to I2 represents a wire loop with center axis perpendicular to current I1 Black circle next to I1 represents a cross section of wire in which I1 passes through the XY plane, the current loop I1 is not represented intentionally to ask this specific question. B1 designates the magnetic field due to I1 B2 designates the magnetic field within the iron core due to I2 Assuming the force on I1 is a Lorentz force calculation with a small air gap between I1 and B2, (Question) how would one calculate the force and translation experienced by B2&I2, and is that force translated to net motion perpendicular to C(on the xy plane)or torque about the center of gravity? "Debate the topic, not the language" -SomeoneSmarterThanMe
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poles of an electromagnet question
DandelionTheory replied to DandelionTheory's topic in Speculations
Yup I'm done. You've officially killed my drive for physics. Thanks for the encouragement Go fuck yourselves.- 56 replies
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poles of an electromagnet question
DandelionTheory replied to DandelionTheory's topic in Speculations
Can you point me in the right direction or is "it's just complicated you wouldn't understand" a viable answer I should be content with? I'm not. I assume charges repel each other. I assume rotational torque is applied to the axle of a wheel at 90°. I assume charges can repel each other and apply force to a wheel at 90°.