Hey Quantum T, thank you for these ideas! (and everyone else who answers too--every idea is a useful solution, nothing is too crazy, and anything could end up being that best fit for my query)
Haha, yes Quantum, I wish old school could have done it! I loved the replayability from randomly placing face down symbol tiles, but as there are only four unique symbols I ran into a problem with too many similar symbols clustering on the board--as well as the long set up time, and messiness of accidentally pushed around tiles.
Using an ultraviolet light reflecting ink is an interesting concept, with some sort of way to focus the light (I imagine one of those small flashlights or laser pointers) on just one space and not accidentally reveal surrounding spaces--maybe a box with the dimensions of the space, so you can shine the light in through the top and not have it bleed out to surrounding spaces.
Some possible issues I see with this solution are how easy/hard it is to print in ultraviolet reflecting ink, or if including a non-standard piece of technology the game is unplayable without (like UV flashlight that could break, or run out of power) is possible on a large scale.
What do you think?
If the game turns out well, I'd love to see about if it could someday be published--so I'm also trying to build it with that in the back of my mind! And if it doesn't, then my friends will have fun and that is more than worth it enough!
I love the options! Wow there are already more ideas too--I'll check those out next!
Hey Gideon! Wow, thank you for super in depth pictures and a specific board game example!
Does anyone know if there is a more advanced form of this, where there is so much density to the "color camouflage" that the color filter revealed symbol would be truly undecipherable without the filter revealer? I only have four very identifiable symbols, so it might be too easy for a player to determine what's in the next space when they aren't supposed to know.
Or any other ingenious solutions! I am open to all~