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IDoNotCare

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Baryon

Baryon (4/13)

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  1. You're obviously one of the fools I systematically and physically demolished on mainstream hacking a dead forum to spite me with negs. Which would explain why I haven't gotten a single pos.That's pathetic though! Because you didn't unlock ultra instinct and your dojo sucks you're gonna hack a dead website.
  2. I've heard of thread hijacking, I apparently got banned for it, but I haven't heard of post hijacking. It has been substantiated. https://www.quora.com/profile/Gareth-Meredith-5/log I don't own a super computer nor do I know any computer scientists. You're all a buncha neg repping simps
  3. If one extrapolates from my universola it is not easy or cheap in processor's energy requirements, but it is simple. Imagine being able to burn fat without dieting or exercising, or to learn without studying. That's what wonders can come of nanotech which requires we replace the biological components of our bodies which requires we understand how to snatch the electrons in our nerves and synapses which requires that simple yet vast mathematical regime I laid down.
  4. You speak of God https://en.wikipedia.org/wiki/Boltzmann_brain Which cannot exist yet as there's too much heat in the universe to allow the vast majority of electrons to be entangled. If you want to understand what entanglement is, two particles create GWs in close proximity, their GWs propagate faster than the particles like electrons can separate. So they're always entangled because the gravitational ripples were equal and opposite and shared the same initial conditions. The problem is most electrons, like the electrons in our synapses, have not had time in the universe to all entangle. If they were all entangled than we would be able to see through walls similar to how you yourself can see through to the other side of your nose when looking at it from an angle with both eyes. A qudit is a single electron, a qubit is parallel operations between two electrons as they both carry information about the atomic orbitals they propagate from to other atomic orbitals and also communicate instantly with one another about their positions and states via entanglement, a qutrit is when three communicate. Anyway in a boltzmann brain imagine all the electrons in the universe are entangled, that's a qugooglit. And from it's perspective the processing power of it's thoughts are equal in a universe than is collapsing, so there is a possibility of a mind thinking backward in time, that could create us at the end of our evolution as opposed to the beginning.
  5. Sanity is as ill-defined as consciousness. A platitude is just something you say. Like all philosophy. I know what Eise was saying, he called me mental because I said sanity is an axiom. He said my statement was a philosophy because I said it wasn't. He was just antagonizing me as I said. You're also just antagonizing me. Either better comprehend what I wrote or I can't help you. It's in Kurt Mueller's locked topic in speculations So mathematics can define things those words he said cannot even come close to. Whereas you said it couldn't even be stated with mathematics which is false. ref The difference in time particles (4D graviton topologies) can be interpreted as lp1*9^28=hG/c^3 ->c^3=hG/lp1*9^28->c=cuberoot(hG/9^28lp1) Place c^5 into denominator for hG/c^5 for lt0 It has a different rate so even the particles that combine at the central coordinate of the singularity then start evolving inbetween different ticks of a planck clock This is the dark energy mechanism, which at certain angles is also the dark matter mechanism it's very slow but moves far very dilated 9^28 can be proved to be related to the planck density with mp~4.932*10^-36*9^28kg/(4/3pi(1.6e-35)^3)m^3 = planck density For instance, in Newtonian cubical space, your 3D model for flat coms, it's just an angle, curved depth isn't actually on the paper, just flat depth. x^2+y^2=z^2 when we have x and y. VS For curved depth, however, as is the real natural world, we use the form Quadrant 1: where a=x1 and b=y1 & a^2+b^2=C^2: 2C/pi = (x2) ; C/p i= (y2) ; (x1+y1)/2 = (x3,y3) ; C/pi = (x4) 2C/pi = (y4) Quadrant 2 where a=x1 and b=y1 & a^2+b^2=C^2: 2C/pi = (x2) ; C/p i= -(y2) ; (x1+y1)/2 = (x3,-y3) ; C/pi = (x4) 2C/pi = (-y4) etc...quadrant 3 & quadrant 4 If we want to express a curved depth as opposed to a flat depth (cubicles) we have to solve for z at f(x1)=(x5-x1) and f(y1)=(y5)^2-y1 [in the case of y5 we use the negative root] and then to create a second ring at a 45 degree angle from the first: Quadrant 2: where a=x5 and b=y5 & a^2+b^2=C^2: 2C/pi = -(x6) ; C/p i= (y6) ; (x1+y1)/2 = (-x7,y7) ; C/pi = -(x8) 2C/pi = (y8) etc... that is the difference between round and flat 3D space. Real space is neither smooth nor flat. Only then can we put every other quanta on the surface of the central planck quanta and add or subtract depth from their respective diameters, more of how to do that in the aforementioned .net topic. If you want to pool break all of cause and effect since 13.8 bill years ago. Because that surface curves and the resulting surfaces curve into fractals. Space is neither flat nor smooth. We have in today's world the true or false bit capacity to express all the points, numerically, in the universe and enough observational data to know how big the primordial smbh gravitons of lp0 have to be to create dark energy and dark matter acting upon the gravitons of lp1 and we know that the CMB was at t=380,000 years and was denser than today's universe by a factor of 1100 and the initial conditions were denser than that by another factor of 3000000 or so iirc (3 bill times current cosmic temps in kelvins) so you know that the observable region in the cmb and the golf ball in initial conditions was about 10e-10 meters or so iirc which is apart of a primordial smbh that can be constructed in lp0 space and we know the range of primordial smbh sizes in cosmology so we just simulate all of them until we get the history right. ref (with correction of the radius in x(n+1)=xn+/-(xn/r) is actually the average formula applied to 2C/pi and C/pi for the 45 degree circle slice of the sphere) The average transformations of centers for these spherical strings and gravitons arbitrated by expanding (by 1/2 lp per tp) radii of gravitons taper off, for instance at tp=2 the center of a planck quanta sphere will be moved toward the center of the graviton whose radius that central coordinate inhabits, by 1/2 the distance between that central coordinate and the central coordinate of said graviton. It should also be important to note that light is where two gws with equal pull meet from opposite directions and act on an object like a Lagrange point *x(n+1)=xn+/-(xn/r Which is to say the center of an outer sphere, from the center most sphere which overlaps the outerversal singularity, is resting atop it's surface so is going to be wider or less wide (closer or further) from a God's eye perspective which can be changed as well. So this is to say that in this 4D topology, which could be a VR as real as the universe and can be simulated because a true or false bit of information can contain many of these coordinates per second of processing, has two universes in it. There is an older and more length dilated anti-hyperbolic universe, which is not going to be as accurate as the normal universe you put inside one of it's black holes that it renders soon after the sim starts, but even if every sphere is just crossing radii the gws will still drag everything similarly in the anti-hyperbolic universe and so this will be the dark matter and dark energy acting on our universe which goes from the singularity to the eh. So the graph is not a hyperbola, it's a universola. Like a 4D mandelbrot set. Logically the big bang can't just occur as an effect without a cause. Here I just loop cause and effect infinitely like the chicken or the egg loophole.
  6. Notice Eise's posts are completely off the topic of the validity of philosophy and are purely structured to antagonize me based off of extranous statements made in the posts they are responding to. The patterns of the thoughts behind that communication can be graphed mathematically.
  7. You really have no clue what you're saying do you.
  8. Here's the nuts and boltz, the real mechanics of it along with something you did not consider, the dark matter and energy as directional difference The difference in time particles (4D graviton topologies) can be interpreted as lp1*9^28=hG/c^3 ->c^3=hG/lp1*9^28->c=cuberoot(hG/9^28lp1) Place c^5 into denominator for hG/c^5 for lt0 It has a different rate so even the particles that combine at the central coordinate of the singularity then start evolving inbetween different ticks of a planck clock This is the dark energy mechanism, which at certain angles is also the dark matter mechanism it's very slow but moves far very dilated 9^28 can be proved to be related to the planck density with mp~4.932*10^-36*9^28kg/(4/3pi(1.6e-35)^3)m^3 = planck density For instance, in Newtonian cubical space, your 3D model for flat coms, it's just an angle, curved depth isn't actually on the paper, just flat depth. x^2+y^2=z^2 when we have x and y. VS For curved depth, however, as is the real natural world, we use the form Quadrant 1: where a=x1 and b=y1 & a^2+b^2=C^2: 2C/pi = (x2) ; C/p i= (y2) ; (x1+y1)/2 = (x3,y3) ; C/pi = (x4) 2C/pi = (y4) Quadrant 2 where a=x1 and b=y1 & a^2+b^2=C^2: 2C/pi = (x2) ; C/p i= -(y2) ; (x1+y1)/2 = (x3,-y3) ; C/pi = (x4) 2C/pi = (-y4) etc...quadrant 3 & quadrant 4 If we want to express a curved depth as opposed to a flat depth (cubicles) we have to solve for z at f(x1)=(x5-x1) and f(y1)=(y5)^2-y1 [in the case of y5 we use the negative root] and then to create a second ring at a 45 degree angle from the first: Quadrant 2: where a=x5 and b=y5 & a^2+b^2=C^2: 2C/pi = -(x6) ; C/p i= (y6) ; (x1+y1)/2 = (-x7,y7) ; C/pi = -(x8) 2C/pi = (y8) etc... that is the difference between round and flat 3D space. Real space is neither smooth nor flat. Only then can we put every other quanta on the surface of the central planck quanta and add or subtract depth from their respective diameters, more of how to do that in the aforementioned .net topic. If you want to pool break all of cause and effect since 13.8 bill years ago. Because that surface curves and the resulting surfaces curve into fractals. Space is neither flat nor smooth. We have in today's world the true or false bit capacity to express all the points, numerically, in the universe and enough observational data to know how big the primordial smbh gravitons of lp0 have to be to create dark energy and dark matter acting upon the gravitons of lp1 and we know that the CMB was at t=380,000 years and was denser than today's universe by a factor of 1100 and the initial conditions were denser than that by another factor of 3000000 or so iirc (3 bill times current cosmic temps in kelvins) so you know that the observable region in the cmb and the golf ball in initial conditions was about 10e-10 meters or so iirc which is apart of a primordial smbh that can be constructed in lp0 space and we know the range of primordial smbh sizes in cosmology so we just simulate all of them until we get the history right. ref I (with correction of the radius in x(n+1)=xn+/-(xn/r) is actually the average formula applied to 2C/pi and C/pi for the 45 degree circle slice of the sphere) The average transformations of centers for these spherical strings and gravitons arbitrated by expanding (by 1/2 lp per tp) radii of gravitons taper off, for instance at tp=2 the center of a planck quanta sphere will be moved toward the center of the graviton whose radius that central coordinate inhabits, by 1/2 the distance between that central coordinate and the central coordinate of said graviton. It should also be important to note that light is where two gws with equal pull meet from opposite directions and act on an object like a Lagrange point *x(n+1)=xn+/-(xn/r Which is to say the center of an outer sphere, from the center most sphere which overlaps the outerversal singularity, is resting atop it's surface so is going to be wider or less wide (closer or further) from a God's eye perspective which can be changed as well. So this is to say that in this 4D topology, which could be a VR as real as the universe and can be simulated because a true or false bit of information can contain many of these coordinates per second of processing, has two universes in it. There is an older and more length dilated anti-hyperbolic universe, which is not going to be as accurate as the normal universe you put inside one of it's black holes that it renders soon after the sim starts, but even if every sphere is just crossing radii the gws will still drag everything similarly in the anti-hyperbolic universe and so this will be the dark matter and dark energy acting on our universe which goes from the singularity to the eh. So the graph is not a hyperbola, it's a universola. Like a 4D mandelbrot set. Logically the big bang can't just occur as an effect without a cause. Here I just loop cause and effect infinitely like the chicken or the egg loophole. I hope that we can collaborate more in the future because I can sit down with you and actually graph this on paper and work with a 3D computer program. This needs a super computer though. You can reach me at cassarajj@gmail.com
  9. Yes you can. Sanity is an axiomatic platitude, as is the notion of subjective and objective views as well as, for that matter, all philosophy and sensory perception. The only reality is numerical quantification. That which is not numerically quantified in sum, ergo, sum is an ontological fallacy. You have no points, I do have points, very specific points in a graph.
  10. Now those equations were for a curved 3D space, not a flat 3D space (ie https://www.forbes.com/sites/startswithabang/2020/08/12/a-spacetime-surprise-time-isnt-just-another-dimension/amp/) linear and nonlinear calculus are two different things
  11. No. And btw, your collective little antisexual sausage fest agenda is about to kick the bucket for real.
  12. All philosophy is useless. What's the point? No, mathematically where are the points that make the laws of nature. Ontological questions are scientific not philosophical they can be mathematically pinpointed of course morality is subjective to benefit the dull creature who didn't understand those coordinates
  13. Everything I said was coherent. It was grammatically correct, the spelling was correct. You just disagreed with the idea of a eutopia.
  14. Well at the very least I'm included first in my perspective of "everyone" assuming others are similar to me biologically.
  15. When I say 3D here's the context The radius in x2=x1-((2(x1))/r) is actually the average formula applied to 2C/pi and C/pi for the 45 degree circle slice of the sphere
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