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Heretic86

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Everything posted by Heretic86

  1. I tweaked the Rate slider so the value default is 1, min value is 0.1 and max is 2, so it never hits 20 as the exponent. Like you said n ** 20 is rather extreme. I know how to use console.log(), console.warn() and console.error just fine as well as most of the Math static functions. Im not a total idiot, parts are missing, so only partially dumb. (Specifically, I had my Wisdom Teeth removed.... oh, wait) This was supposed be a request for "one line of code" that it seems no one has been able to help me with so far, even on other forums...
  2. Well now it shoots up and hits the max at Level 20, not 99, then just stays at whatever that is, clamped. No curve...
  3. I already have a Canvas Draw method: drawParam(){ this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); this.ctx.fillStyle = this.htmlColor(); let params = this.actor.parameters[this.type]; let s = ([0,1].includes(this.type)) ? 100 : 10; let ch = 100 / this.ctx.canvas.height * 100; let cw = this.ctx.canvas.width / params.length, w = Math.ceil(cw); for (let i = 0; i < params.length; i++){ let x = i * cw; let h = parseInt((params[i]) / s / (1 / (this.ctx.canvas.height / 100))); let y = this.ctx.canvas.height - h; this.ctx.fillRect(x, y, w, h); } } Im stuck on this line, I dont see where to use Math.pow(x, y) in the call... actor.parameters[selectedParameterId][i] = Math.round(min + Math.pow(i * n, rate)); I need the LAST VALUE to end up at 5000, or whatever the user has in the "Level 99" value, not just unlimited growth into the stratosphere...
  4. Hi all, not sure if this is the right place ask for help with using Javascript to calculate a curve for Exponential Growth / Decay... I have a form element that has a Min, Max, and Rate, where if the Rate slider is set to 0, its just straight Linear Growth... Im trying to mirror functionality from these Window Forms: What I'd like to do is to move the Range (where it says Fast Middle Slow) so the output looks like this: This is my function so far... function calculateValues(){ if (level1.value == '' || !level1.checkValidity()) return; if (level99.value == '' || !level99.checkValidity()) return; let rate = parseInt(paramRate.value); let min = actor.parameters[selectedParameterId][0], max = actor.parameters[selectedParameterId][98]; if (isNaN(min) || isNaN(max)) return; let n = (max - min) / 98; for (let i = 0; i < 99; i++){ actor.parameters[selectedParameterId][i] = min + Math.round(i * n); } } The function is INCOMPLETE. I need to keep the first and last values the same in the data set. What do I need to do to generate the Exp Curves as displayed in the windows I am trying to emulate?
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