Hello, I wonder if you could help me. I've been reading these forums for a while, but haven't until now posted, I wasn't sure if this topic should be posted here or in the computer science section, so if the mods whish to move the thread, feel free
I'm currently looking into developing a predator/prey behaviour simulation in which the behaviours of the entities evolve over time.
I have no problem with this technically but I wanted to know a little about what has already been done, mainly what are the standard ways of representing or holding the decisions of the entities, and what types of environments are used.
I was planning on using a decision tree to process the entity's inputs and to come to a decision on the next course of action, but I just wanted to know what alternitives other people have used as there may be better ways of doing this.
Can you point me towards any resourses, books, web pages or journals which might lead me to this information?
Many thanks,
Andy