Hi everyone
sorry that bother you here.
I'm landlord of online game http://www.f1grandprixmanager.com
And i have an idea to create free online game based on car physics
For this moment i have a simple model that run on the track and i can create graphs
(rpm by distance, speed by distance and so on)
Problem is that my knowledge of physics is not enough to create more powerfull model
that will work with aerodrags and other things.
I'm good in programming (that ability help to built http://www.f1grandprixmanager.com), but so good in physics.
So if you have some free time to help with it i will be more than happy.
If you interested i can give a link of my implementation of current physic model (just do not want to post it on online forum)
Regards
With Best Regards
Max Rozanoff