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Shadow

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Everything posted by Shadow

  1. No flaming!
  2. Kewl...that's as far as I got though...
  3. Wikipedia on Ménière's disease: Wikipedia on Tinnitus: You should have a look at Ménière's disease - Treatment Tinnitus - Treatment Hope this helps a bit...
  4. Might as well change the products of photosynthesis...
  5. Somewhere I read that if you soak your testicles in cold water before "attempting conception", you're 100% guaranteed to have a male child. I think it's all a hoax, but that's just me.
  6. Shadow

    Star Trek

    I just found out it's already out...can't wait
  7. Talking about comparisons, the USA Enterprise class ship is apparently larger than the USS Enterprise captained by J.T. Kirk. http://www.loganotron.com/wp-content/uploads/2009/01/comparison.gif
  8. A shame really...his posts always made me smile
  9. Tuesday as in 5.5?
  10. Well yeah, they'd move according to the gravitational acceleration at that point, which would be given by the vector field...I guess it's basically the same problem as this one, only on a broader scale. So it could be done?
  11. Okay, I get the hint. Just one last question, would it be possible (I know it'd be insanely hard) but would it be possible to make a gravitational field dependent on time?
  12. I meant general guidelines for this specific problem, not differential equations If the why part is the longish one, just leave it out I'm trying to get as much from this as I can without tasking someones time too much.
  13. Thanks Mr. Skeptic. It took me a while to understand the process, let alone the reasoning behind it. Do you think you or DH (or anybody for that matter) could post something like a general guideline? Something like "Step 1, write a differential equation...Step 2..." and also the reason for every step...if that wouldn't be too much to ask, I don't know how close this is to a full blown tutorial and how time consuming it would be for the person who writes it. If anyone does so, thanks a million in advance
  14. Thanks, all of you. I no longer need it, but I'll be sure to try out the rocket )
  15. Thanks, both of you. DH, could explain the logic behind the equation, or would that be more like asking "Please teach me calculus?" Because the result in itself doesn't interest me that much anymore, it's more the process of getting the result.
  16. It's not homework (if it were I'd be posting in the homework section), we haven't gotten even close to this level in class. We haven't even started calculus yet, nor are we going to for another 2 years (which is not to say I don't know some, it's just that my knowledge is very limited and incomplete, since it consists mostly of odds and ends picked up around the internet). I'm just doing this for the fun of it, and also to learn; if I can also find an application in my program, it'd be great. Unfortunately, since this is so far above my normal area of interest I really don't have the reasoning to make even an attempt; as I said, I don't even know exactly what I'm shooting for. I understand there's absolutely no reason for you to believe me, so it's really up to you whether or not to trust me. While nothing will happen if you don't help me, because I don't really need this for anything, I'm very curious to find out, and so are two or three friends I've discussed this with, one of them also being a member here at SF. If you tell me I don't have the necessary prerequisites, that's another story entirely; I know I have a sometimes annoying tendency to make huge leaps ahead without bothering about anything in between. But even though it might be out of my league, I still think there's a chance I might learn something in the process, which is always a good enough reason for me. Now, the way I see it, since I want to get a function that gives position at a certain time, I need to be able to calculate the force at any given time. After that, I know that [math] F=m\frac {d^2s}{dt}[/math], so it should just be a matter of dividing force by m, which means I get acceleration, and then integrating twice with respect to t. Now here is where I get unsure. When I look at F, I can see that F is dependent on the distance between the two objects, r. So what I have to do is make a function that gives me the distance between the objects at a certain time, right? If so, then this is the part I get lost in; how do I give the distance between the two objects without knowing how much distance was already traveled? If I were to think about this logically, then I can't, which means that there has to be a way to calculate the distance traveled. And that should be dependent on time if my reasoning is correct, so there must be some way to get the distance traveled from the time. And since the distance traveled is dependent on the force, which is also dependent on the masses of the two objects, I would guess that I'm going to be doing something with the force equation. Now this is the part were shooting in the dark is an understatement; would taking the derivative with respect to r and then integrating with respect to t get me anywhere? Because the derivative with respect to r should tell me how much the force changes when the radius changes, the same way the derivative of distance over time gives me how much the distance changes when time changes (velocity). When I take the derivative, it comes out negative, which makes sense; the larger r is, the smaller F will be. As for the integration part...well, to be quite honest the only reason I did that was to get t in the equation. So what I end up with is [math]\int \frac {dF}{dr} dt = \frac{-2 \cdot G \cdot m_1 \cdot m_2 \cdot t}{r^3}[/math]. Am I going in the right direction, or is this absolute rubbish? If so, what did that equation give me? Cheers and thanks for any tips, Gabe
  17. That's what I got to, although in a slightly different way. So I guess my question is, how do I make a function r(t) that gives me radius dependent on time? Because this is the part where I start getting confused; radius is dependent not only on time, but also on distance traveled...I know in the end it's all dependent on time, but how do I put that relationship into math-speak?
  18. Even though I'm not sure how to calculate velocity from PE (I though that was escape velocity) that still wouldn't help me, because I would have to recalculate R each time, which is what I'm trying to avoid. The reason why I'm doing this is that I'd like the user of my program to be able to project the path of the object (star, in this case), from the point of origin up to t units of time in the future (like they do in star Trek ). That would be computationally very taxing, since I'd just have to pause the simulation and have the computer go through the steps in advance, and if I wanted to project the path the object took in the past, I'd have to make the computer remember every step the object took. But if I had a function, I could just plot the function and be done with it, or so I believe. And that's what I'm after. If there's a simpler way to do this, I'm all ears. Cheers, Gabe Merged post follows: Consecutive posts mergedI talked with my teacher today, and if I understand correctly, she told me to find F(t), getting a(t) from that and then a'(t). Unfortunately, it was all in a rush, and I'm not sure I understood everything correctly (I'm also not all that certain she understood me correctly). Does that make any sense?
  19. Hey all, My friend asked me to design a couple of simple experiments proving Newtons three laws, so I was wondering if any of you have any cool ideas. Don't consider this homework, it's just ideas I'm interested in. For the first law, I was thinking about rolling a ping pong ball on a table, and then roll it again with something blowing at it. For the second, I was thinking of some kind of motor or such pushing a light object without problem, but having trouble/not being able to push a heavier one. For the third one, I really don't know, I was thinking of showing how a ball bounces, or maybe a balloon propelled by the air expelled from it...? These experiments aren't very robust, so I was wondering if any of you have more original ideas. Cheers, Gabe
  20. Eventually I will be needing a function for non-zero initial velocities, but I want to start simple. This is all probably going to be used in a program one day, the program that I've already made a couple of posts about lately. At first I was going to deal with the problem the way I described here. Unfortunately, as Atheist pointed out, I assumed r being independent of time. At the time I didn't care much, because as I said, it was going to be used in a program where r was recalculated in a loop. But it took me a couple of days to realize that having a function where r was not independent of time would be much better, because it would open up lots of new possibilities for my program, and I'd probably learn a thing or two as well. Problem is, I just can't find a way to account for the change in r. I know abstractly it can be done, but I just can't find a way, and unfortunately me and calculus involves mostly lots of shooting in the dark, so I didn't really expect to find anything. However I also didn't expect me not being able to solve the problem abstractly; I keep getting stuck in that vicious triangle I talked about above. To cap it up, this may still be above my level of knowledge, but I still want to try, if only because of the fact that I could learn quite a few handy tricks in the process So, I guess the answer to your question is yes, I probably will. Maybe a nudge in the right direction will do, maybe not; as I said, I don't even know what I'm shooting for, which may be the only problem, or more likely just part of the problem. What I'd like to do, at least for now, is to turn off gravity when they pass through each other. Eg. I'd have one function that would describe the motion right up to the moment they touch, then I would just let them pass through each other, and then make a new function with their current positions and velocities as their starting ones. Is that possible?
  21. I don't have anything against calculus, I'm all for it. The original conditions: Two point masses, A and B, with masses [math]M_A[/math] and [math]M_B[/math]. Initial velocities = 0, distance between them is [math]R[/math] and, since all I need is 2D, the position of A is [math][x_a;y_a][/math] at [math]t_0[/math] and the position of B is [math][x_b;y_b][/math] at [math]t_0[/math]. What I'm looking for is a function [math]S(t)[/math] that will tell me where the given object will be at time [math]t[/math], and a way to convert that to Cartesian coordinates. Hope I'm not asking for too much :-D I tried looking up the two body problem, unfortunately all the explanations are fact based, as in "take this for granted", and due to this and also partly the level of math used, I'm having extreme difficulty in understanding even the most basic parts. Thanks in advance for any hints.
  22. That's what I tried, but I keep getting nowhere...the problem is, I can't find an abstract solution, as in I have no idea what I want to get to, so solving the problem is rather hard. But thanks a million in advance )
  23. I remember it from Big Bang ) Anyhow, any clue as to what that function would look like?
  24. Yup, it's a point mass ) I'm a simple person.
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