hey thanks for the interest and response. i am fairly new to game design, but i have been scripting for games like operation flashpoint, armed assault, armed assault 2, vbs, vbs2 for 10 years.
the unity engine makes things easy in a cartesian environment.
unity's api is tricky to learn but makes sense in the long run; there is a certain paradigm that one must learn eg how scripts access the game objects.
you can code in shaders, modify engine code and much more if you have the pro version of unity; i still dont have this.
it sounds like you have a lot of experience and unity would probably be very easy for you to learn.
the direction i have received has been from friends in the scientific field and youtube tutorials.
while unity is easier than some of the api's in the past, it is still a time consuming process.
i enjoy learning new things and this game engine has been a good fit for me.
the project i am working on is a space game, but i would like it to be more of a simulator.
i will be coding in real light speed among other things. the idea is to have a completely explorable universe.
it is a huge project and im afraid in a lot of respects im in over my head.
i make a little progress every day and that is what keeps me going.
espen skaar aka gooncorp