Recently I watched Ender's Game and, with out spoiling it, there is a scene in the movie where mass is ejected out of an object moving through zero-gravity in order to change the object's speed and direction. When I watched it, it struck me as too much change for the mass ejected to mass retained ration and I want to verify it. SPOILERS: The specific scene I am refering to is the scene in the battle dome where Ender has his army form a 'wedge' of sorts around a main player and then floats their way through the battlefield, ejecting kids at certain angles to make his needed course adjustments. I know some of the work I need to do to verify if the right math was used, such as guestimating the mass of each child, determining how many children there were, the ejected children's speed and angle, and the resulting angle. That is where my knowledge stops though. I am trying to find the formula I need to use but I seemed to have hit a stand still. NO SPOILERS: I have looked through a few different websites and pulled up my own rusty knowledge, and what I have come up with is using F=MA of the ejected mass, then use the known force into F=MA for the spaceship. We know the mass and we know the force applied to it from a certain angle, we then can determine the acceleration of the ship in that direction. What I do not know though, is how do I calculate the dropping of mass into the equation? In the example it could be around 1/10th or 1/15th of the entire system's mass being ejected, where as in traditional rockets it is a much, much smaller percentage of their mass being used to propel them. Do I do the second F=MA equation with the lesser mass? Am I on the wrong path completely? Any help in this issue would be greatly appreciated, as it's bugged me since I watched the movie. I do not want to simply be given the answer though. Pointers and tips, maybe say, "research the oberth effect (for example)", or other such help would be appreciated more then, "Use X formula because Y."