Between the Mohs, Brinell, Vickers, and all the other forms of hardness. Along with the lists of each not having every element I am having a real hard time determining the actual hardness of materials. I am designing a game which uses the periodic table to build everything and would like it to reflect the real world as much as possible. The two stats I am trying to figure out for elements it makes sense for(not gases etc) are Hit Points(hardness) and Damage Resistance(Yield Strength), while Yield Strength is not that difficult I am really having trouble with the Hardness. Does anyone have any suggestions(books, charts, or calculations)?