PeterBushMan Posted January 15, 2022 Posted January 15, 2022 What is the best tools/method to draw honeycombs(hexagon)? and 3D hexagons, animation hexagons.
Sensei Posted January 15, 2022 Posted January 15, 2022 (edited) 1 hour ago, PeterBushMan said: What is the best tools/method to draw honeycombs(hexagon)? Where? In a 3D app? In OpenGL/Direct3D? In the Unity/Unreal etc. game engine? In C/C++/C#/Java etc. ? C/C++ code: void moveTo( int x, int y ) { // fill me } void lineTo( int x, int y ) { // fill me } void hexagon( int x, int y, int radius ) { for( int i = 0; i < 6; i++ ) { double angle1 = 2.0 * M_PI * 360.0 * i / 6; double angle2 = 2.0 * M_PI * 360.0 * ( i + 1 ) / 6; moveTo( x + sin( angle1 ) * radius, y + cos( angle1 ) * radius ); lineTo( x + sin( angle2 ) * radius, y + cos( angle2 ) * radius ); } } In the 3D application. I used the Sphere tool, set Z to 0 to have a circle, changed the number of segments to 6, and then used the Array tool: Edited January 15, 2022 by Sensei
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