geordief Posted July 25, 2022 Posted July 25, 2022 I understand that spacetime curvature is mathematically modelled as a local effect. But the effect of gravity is felt at great distances Is it necessary for all the local spacetime curvatures to be summed geometrically for this large gravitational field to be modelled? If so,is there some technique for doing this ? Suppose we are looking at the curvatures produced by the moon and the earth and we pick a point midway between the line that joins their respective centres,how would one calculate the curvature due to the earth and the curvature due to the moon at that point? And how do we add them?
MigL Posted July 26, 2022 Posted July 26, 2022 It would be much simpler to model/sum gravitational potentials.
Markus Hanke Posted July 26, 2022 Posted July 26, 2022 13 hours ago, geordief said: And how do we add them? You cannot add them. GR is a nonlinear model, which means that, in general, the sum of two valid solutions to the field equations isn’t itself a valid solution. What you’d have to do is solve the equations using a distribution of multiple sources as boundary condition. This is quite difficult, and can, in general, only be done numerically. 1
studiot Posted July 26, 2022 Posted July 26, 2022 5 hours ago, Markus Hanke said: You cannot add them. GR is a nonlinear model, which means that, in general, the sum of two valid solutions to the field equations isn’t itself a valid solution. What you’d have to do is solve the equations using a distribution of multiple sources as boundary condition. This is quite difficult, and can, in general, only be done numerically. +1
geordief Posted July 26, 2022 Author Posted July 26, 2022 5 hours ago, Markus Hanke said: You cannot add them. GR is a nonlinear model, which means that, in general, the sum of two valid solutions to the field equations isn’t itself a valid solution. What you’d have to do is solve the equations using a distribution of multiple sources as boundary condition. This is quite difficult, and can, in general, only be done numerically. Do the multiple sources all have to be calculated individually ? How does the boundary allow one to get to the curvature of the point in space we are interested in? Is there a spacetime distance between that point and the boundary? Do directions come into play ?(is/are there a spatial or tempero-spatial relationship between the sources and the point of which we wish to calculate the curvature?)
Markus Hanke Posted July 27, 2022 Posted July 27, 2022 20 hours ago, geordief said: Do the multiple sources all have to be calculated individually ? I do not actually know precisely how one would go about doing this in a numerical algorithm. If I was to be tasked with figuring this out, my approach would be to use a linear approximation. I would linearise the field equations, and solve for each source in isolation initially taking into account only lower-order correction terms to keep things simple. Since this is now a linear model, you can simply add up the solutions. I would then redo this in iterations, taking into account more and more high-order correction terms with each iteration. With each step this will become increasingly more complicated - so I’d terminate once the calculation takes too long, or I reach the required accuracy. Another idea would be to “pixelate” my spacetime, ie do a lower-resolution approximation rather than use continuous functions. This is just brainstorming.
geordief Posted July 27, 2022 Author Posted July 27, 2022 1 hour ago, Markus Hanke said: I do not actually know precisely how one would go about doing this in a numerical algorithm. If I was to be tasked with figuring this out, my approach would be to use a linear approximation. I would linearise the field equations, and solve for each source in isolation initially taking into account only lower-order correction terms to keep things simple. Since this is now a linear model, you can simply add up the solutions. I would then redo this in iterations, taking into account more and more high-order correction terms with each iteration. With each step this will become increasingly more complicated - so I’d terminate once the calculation takes too long, or I reach the required accuracy. Another idea would be to “pixelate” my spacetime, ie do a lower-resolution approximation rather than use continuous functions. This is just brainstorming. So ,in practice one would just revert to the Newtonian model? There is just too much gravitational self interaction for the process to be fruitful? Does that change at all if the system reduces to fewer and fewer sources of mass and energy-momentum? Might the gravitational wave simulation that so successfully predicted the wave pattern when those two black holes collided have been done the way you suggested?(they didn't fall back on Newtonian mechanics for that ,surely did they?) I realize that modeling gravitational waves is not the same thing as adding spacetime curvatures.
studiot Posted July 27, 2022 Posted July 27, 2022 1 hour ago, geordief said: So ,in practice one would just revert to the Newtonian model? There is just too much gravitational self interaction for the process to be fruitful? Does that change at all if the system reduces to fewer and fewer sources of mass and energy-momentum? Might the gravitational wave simulation that so successfully predicted the wave pattern when those two black holes collided have been done the way you suggested?(they didn't fall back on Newtonian mechanics for that ,surely did they?) I realize that modeling gravitational waves is not the same thing as adding spacetime curvatures. The point of Newtonian (gravity) and Maxwellian (electromagnetic) treatments is that they are couched in terms of mechanical forces. Mechanical forces are vectors that can be added in vector fashion to produce a vector resultant to work with. So when applied to field theory you have a vector field of forces for each source contributing to the overall result.
Markus Hanke Posted July 28, 2022 Posted July 28, 2022 21 hours ago, geordief said: So ,in practice one would just revert to the Newtonian model? There are different numerical algorithms depending on what you are trying to achieve, and the required level of accuracy - you pick the one that’s appropriate for the task at hand. Linearised GR is not the same as Newtonian gravity - it works with spacetime geometries instead of forces, but treats these as small deviations from flat Minkowski spacetime, so it works only for weak fields. Its advantage is that the dynamics are linear, so the maths are easier. 21 hours ago, geordief said: Does that change at all if the system reduces to fewer and fewer sources of mass and energy-momentum? Well, if you have only a single source, or some special case of two or three sources, then often you can solve the GR equations directly. So no need for numerics in these cases. 21 hours ago, geordief said: Might the gravitational wave simulation that so successfully predicted the wave pattern when those two black holes collided have been done the way you suggested? Almost certainly not. They probably did a full numerical solution of the full Einstein equations for the BH merger, using whatever algorithm works for this - hence the need for powerful computers. My guess though is that they probably used “lattice GR”, ie they treated spacetime not as continuous, but as a finite lattice made up of small volumes. That kind of approximation reduces the computational load considerably. But that’s just a guess on my part, I don’t know for sure - I’ve never really studied numerical GR.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now