polyfrag Posted September 24, 2005 Posted September 24, 2005 Hello. I'm a 15-year old programmer interested in creating an evolutionary simulation on the chemical level. Life is essentially self-replicating chemicals, which is what I want to simulate. How would mechanics of such system work? In other words, how does one get self-replication through chemical-reactions?
YT2095 Posted September 24, 2005 Posted September 24, 2005 what do you mean by "self-replication" in chemicals? something like Crystals growing or Rust production from Iron?
polyfrag Posted September 24, 2005 Author Posted September 24, 2005 I was thinking along the lines of DNA/RNA. Actually, more like virus-bacteria that gradually evolve to greater levels of complexity. I had a program in mind, CORE_WARS: http://en.wikipedia.org/wiki/Core_Wars My problem with CORE_WARS is that it's 1-dimensional, non-evolving, and relies on an interpreter to read/execute the commands (instead of self-emergent behaviour through chemical-reactions).
YT2095 Posted September 25, 2005 Posted September 25, 2005 so you`re after a fractal that emulates "life" at a chemical level? or life at a cellular level, like cellular automata?
polyfrag Posted September 25, 2005 Author Posted September 25, 2005 Already found what I was looking for: http://www.sq3.org.uk/Evolution/Squirm3/ It has working examples and lots of useful documents.
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