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Effective modifications that can be implemented in VR systems to better adapt to Visual-Vestibular Mismatch


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In existing VR systems, the disconnect between visual cues and vestibular sensations impacts a person's sense of balance and spatial orientation: What you see and experience visually might not align with what your inner ear and body feel. For example, you may be visually moving in one direction while your body remains stationary. This disconnect between visual and vestibular cues can lead to sensations of dizziness, disorientation, and imbalance.  what modifications or design considerations(general/specific) can be implemented(to headset or environment) to minimize or alleviate the sensations of dizziness, disorientation, and imbalance that may arise from this mismatch?

https://pubmed.ncbi.nlm.nih.gov/34776909/

Quote

Previous studies have attributed VIMS to a mismatch between visual, and vestibular information, causing ambiguity of the position of the body in relation to its surrounding. Studies using EEG have shown a shift of the power spectrum to lower frequencies while VIMS is experienced.    

 

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