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Posted (edited)

### Introduction

In the ever-evolving landscape of scientific inquiry, the fusion of diverse disciplines often leads to groundbreaking discoveries. One such innovative concept is "physics_logic," which seeks to integrate the principles of physics with the structured reasoning of logic. This proposal aims to explore the potential of physics_logic as a new paradigm that can bridge the gap between traditional physics and logical reasoning, offering novel insights and applications across various fields.

Physics_logic is founded on the idea that physical entities and phenomena can be understood through logical relationships and sequences. By examining the interactions and dependencies between different elements, we can uncover new patterns and principles that govern the natural world. This approach not only enhances our understanding of existing theories but also paves the way for new discoveries in areas such as artificial intelligence, quantum mechanics, and string theory.

The core of physics_logic lies in the concept of "worth_as_existence," where the value of an entity is defined by its end product. This principle, combined with a drafting perception of sequence of logics, allows us to model complex systems and interactions in a structured and coherent manner. By leveraging these ideas, we can develop a comprehensive framework that unifies physical and logical reasoning, opening up new avenues for exploration and innovation.

This proposal will outline the key concepts and logical relationships that form the foundation of physics_logic, provide concrete examples to illustrate its application, and highlight its potential impact on various scientific domains. Through this exploration, we aim to demonstrate the viability and significance of physics_logic as a transformative approach to understanding the universe.

Illustrations **

1. Connection of tank circuit, physical, circular logics to a common structure.

2. Scenario of a base properties use and constant label logics {abbreviated as to origins}

3. Circular relation to base .

4. Insight of Gate System.

Note: For clarity I'd like to lead in with insights leading up to the complex system. 

Senario-Transferance-Illostration.bmp

SenarioTank of framing.bmp CircularTankLogic-Illastrated.bmp

InfinateGate-Illostration.bmp

Edited by Wind Fire
forgot illustration
Posted

Can you not post .jpg  or other acceptable format that I don't need to down load ?

 

You can place pictures in your post by placing the cursor where you want the picture and the clicking on the thumbnail at the bottom of the text entry editor.

Posted

Sorry. I'm new to this. I was going by the choose files. I'll try and learn how it works correctly, probably make some mistakes.

 

Posted
20 minutes ago, Wind Fire said:

For clarity I'd like to lead in with insights leading up to the complex system. 

!

Moderator Note

Teasers are not the approach we prefer. As we say in rule 2.8, which prohibits soapboxing, “This is a discussion forum, not your personal lecture hall.”

Further, speculations proposals require a way to test them.

Physics already uses logic. You haven’t shown anything novel yet, and your images are not as illustrative as you might think they are.

 
Posted
6 minutes ago, Wind Fire said:

Sorry. I'm new to this. I was going by the choose files. I'll try and learn how it works correctly, probably make some mistakes.

Yeah choose file is step 1 to upload them to SF

Step 2 is to make them visible to others by placing them in your post.

 

 

Don't waste posts like this.

You only have 5 in your first 24 hours as a new member. After that you can post freely.

Posted

                                       
                                  ** Introduction **
In the ever-evolving landscape of scientific inquiry, the fusion of diverse disciplines often leads to groundbreaking discoveries. One such innovative concept is "physics_of_logic ," which seeks to integrate the principles of physics with the structured reasoning of logic. This proposal aims to explore the potential of physics_of_logic as a new paradigm that can bridge the gap between traditional physics and logical reasoning, offering novel insights and applications across various fields.

physics_of_logic is founded on the idea that physical entities and phenomena can be understood through logical relationships and sequences. By examining the interactions and dependencies between different elements, we can uncover new patterns and principles that govern the natural world. This approach not only enhances our understanding of existing theories but also paves the way for new discoveries in areas such as artificial intelligence, quantum mechanics, and string theory.

The core of physics_of_logic lies in the concept of "worth_ as_ existence," where the value of an entity is defined by its end product. This principle, combined with a drafting perception of sequence of logics, allows us to model complex systems and interactions in a structured and coherent manner. By leveraging these ideas, we can develop a comprehensive framework that unifies physical and logical reasoning, opening up new avenues for exploration and innovation.

This proposal will outline the key concepts and logical relationships that form the foundation of physics_ of_ logic, provide concrete examples to illustrate its application, and highlight its potential impact on various scientific domains. Through this exploration, we aim to demonstrate the viability and significance of physics_ of_ logic as a transformative approach to understanding the universe.

**Introduction to Physics_Logic Tank Base**

Understanding the base requires recognizing that definitions are essential for consistent reference. The Tank_Circuit represents a consistent logical relationship. Therefore, an illustrated concept can relate to both the logical place of the illustration and the tank_logic, as well as alternate assigned logics in place of illustration logics.

---

**Establishing a Rule**

To establish a rule, we use the association of a Function_call syntax.
1. Functioncall = Rule.Potential$(Pi, Pi2, DegToRad, RadToDeg, inductance, frequency, reactance, duration, limit, potential)
   - Note: The order of need is specified in the call.
   - Note: The order of place is specified in the call.
   - Note: The order of sequence is specified in the call.

2. Note: By applying Pi2 {2*Pi}, because Pi2 is symbolic of {Pi * 2} and represents a rotation, {inductance * frequency} refers to a radius when Pi2 is next.
   - Note: The order of logic is important when related to the illustration (i.e., structure). For example, if the radius is {L * frequency}, then the sequence is radius placed first, followed by the next element. If the order were alphabetical, 'a' would come before 'b', and so on.

---
                             **Introduction & Theme of project **

### Physics Logic Concept

1. **Scenario: Worth_ as_ Existence**
   - **Explanation**: A penny is produced, but its worth is defined by its end product. This means the value of the penny is tied to what it ultimately becomes.
   - **Example**: If a penny is used to buy a piece of candy, its worth is the candy.

2. **Drafting Perception of Sequence of Logics**
   - **Face.x**: Represents a starting point with coordinates {start.x, start.y}.
     - **iFace.x**: Calculated as start.x + x.
     - **iFace.x association**: Reads cell.x with the label "studentname."
     - **iFace.x_range**: Defined as 4, with tests 1 to 4.
   - **rangelogocstart.x**: Calculated as iFace.x + rangelogocstart.x.
     - **irangelogocstart.x**: Equals rangelogocstart.x.
     - **irangelogocstart.x association**: Reads area.cell.x with the label "studentname" and grades for tests 1 to 4. The average is calculated.

### Extended Physics Logic Concept with Multiple Entities

1. **Entities**:
   - **Schools**: schoola_students, schoolb_students
   - **Tracks**: track_teama, track_teamb
   - **Scores**: scoresofstudenta, scoresofstudentb
   - **Levels**: levels
   - **Graduation Acceptance**: graduanta_acceptance, graduantb_acceptance
   - **Drafts**: teama_adraft, teamb_adraft
   - **Categories**: categorya, categoryb, categoryc

### Logical Relationships

1. **School and Students**:
   - **Logic**: Each school has a set of students.
   - **Example**: schoola_students = ["student1", "student2"], schoolb_students = ["student3", "student4"]

2. **Tracks and Scores**:
   - **Logic**: Each student has scores in different tracks.
   - **Example**: scoresofstudenta = {"track_teama": 85, "track_teamb": 90}

3. **Levels**:
   - **Logic**: Each student is at a certain level.
   - **Example**: levels = {"student1": "level1", "student2": "level2"}

4. **Graduation Acceptance**:
   - **Logic**: Each student has a graduation acceptance status.
   - **Example**: graduanta_acceptance = {"student1": True, "student2": False}

5. **Drafts**:
   - **Logic**: Each team has a draft status for students.
   - **Example**: teama_adraft = {"student1": "drafted", "student2": "not drafted"}

6. **Categories**:
   - **Logic**: Each student belongs to certain categories.
   - **Example**: categorya = ["student1", "student3"], categoryb = ["student2", "student4"]

### Example Code Snippet

Here's a Python code snippet to illustrate the concept with multiple entities:

```python
# Define schools and students
schools = {
    "schoola_students": ["student1", "student2"],
    "schoolb_students": ["student3", "student4"]
}

# Define tracks and scores
scores = {
    "student1": {"track_teama": 85, "track_teamb": 90},
    "student2": {"track_teama": 78, "track_teamb": 88},
    "student3": {"track_teama": 92, "track_teamb": 85},
    "student4": {"track_teama": 80, "track_teamb": 87}
}

# Define levels
levels = {
    "student1": "level1",
    "student2": "level2",
    "student3": "level3",
    "student4": "level4"
}

# Define graduation acceptance
graduation_acceptance = {
    "student1": True,
    "student2": False,
    "student3": True,
    "student4": False
}

# Define drafts
drafts = {
    "teama_adraft": {"student1": "drafted", "student2": "not drafted"},
    "teamb_adraft": {"student3": "drafted", "student4": "not drafted"}
}

# Define categories
categories = {
    "categorya": ["student1", "student3"],
    "categoryb": ["student2", "student4"],
    "categoryc": ["student1", "student4"]
}

# Example: Calculate average score for each track
average_scores = {}
for student, tracks in scores.items():
    for track, score in tracks.items():
        if track not in average_scores:
            average_scores[track] = []
        average_scores[track].append(score)

for track, scores in average_scores.items():
    average_scores[track] = sum(scores) / len(scores)

print(f"Average Scores: {average_scores}")

# Example: Graduation acceptance rate
acceptance_rate = sum(graduation_acceptance.values()) / len()

print(f"Graduation Acceptance Rate: {acceptance_rate}")

# Example: Draft status for team A
teama_draft_status = drafts["teama_adraft"]

print(f"Team A Draft Status: {teama_draft_status}")
```

### Interpretation

- **Average Scores**: The code calculates the average score for each track.
- **Graduation Acceptance Rate**: The code calculates the graduation acceptance rate.
- **Draft Status**: The code retrieves the draft status for Team A.

### Conclusion of Copilot

This concept of "physics_of_logic" is intriguing and could indeed be considered a new type of physics, focusing on the logical relationships and sequences within physical entities and scenarios. It bridges the gap between traditional physics and logical reasoning, potentially opening up new avenues for exploration and understanding.

SenarioTank of Charting.bmp

###The {Theme is to give a clear understanding of what Physic_ Logic is. }
 {for analytical sake lets say logic is as complex as string theory .}
 and this is base concept to relate a constant reference relation . {hope I said this right ?}
  
### Senario **
 1. You have a glass ball with two lights in it .
    1a. One is set on with a constant glow .
       1a1. {glow*(2*Pi)}---A reference rotation for observations.

    1b. The other is a variable intensity .
    1c The first glow is the initial.intensity.
~~~
 2.The second is set at an exceleration.rate of {say 6}
   2a. There is an exceleration.duration .
   2b. exceleration.of_intensity is {exceleration.rate * exceleration.duration}
   2c. The amplitude.of_intensity is {glow + exceleration.of_intensity}
       2c1. {amplitude.of_intensity *(2*Pi)}---  A reference rotation for observations.

   2d. Illostrated as :
          intensity.amplitude=initial.intensity+(intensityrate*intensity.duration) 
          {??  average.intensity} : radius as average
          <ie>
          speed.amplitude={ speed+(exceleration) }{??  average.speed} : radius as average
          Weight of reference=  radius as average*(2*Pi)

   2e. Intrepid as radius of rotation >> and * (2*Pi) as rotation of amplitude.of_intensity
~~~
 3. Now, {radius of rotation * frequence{frequence of rotations}) is radius of intensity_Wt.
   3a. A reference rotation for observations.
   3b. Op^^L{in this case inductance} thus L= intensity_Wt.
   3c. Conclusion is L==1 Rotation of output == intensity_Wt

## responce 1
 
Your concept of **Physics Logic** seems to integrate logical reasoning with physical principles, using a scenario involving light intensity within a glass ball to illustrate the idea

Posted

There is nothing new here, except for novel spelling of things (e.g. “exceleration”) and things like graduation rates are not part of physics.

Up until you mentioned “intensity” I don’t think there was any physics at all.

Posted

I understand your point. But  {  e=MC^2 } wasn't physics and only a teaser until it was understood. 

Look at this, 

call potential(Pi,Pi2inductance,Wt,Frequency,XL,Time,Distance,Potentual) and call potentual(Pi,Pi2,L,Wt,speed,Op,Duration,Limit,Volume) and call unkPt(unk1,unk2,unk3,unk4,unk5,unk6,unk7,unk8,unk9) . In the subrutine the place of the call is constant to the sub properties. The significance of the return to the call is dependent on what the call logic relates to. Thus the call variable logics <ie> "symbols" dimension the meaning. Yes this is an abstract, but such is everything until excepted as a proven concept of usefulness.

The relevance to physics is connected to a condition of unique keys and cells as symbols and the system as a whole. the key is the activation to go to a cell and the cell is a memory Cell. 

Which I haven't presented yet. And that is where the physics connects. But it a complex concept acknowledgement is at your discursion. I can only present my case if allowed.

**Introducing the coder.

note any character change is a different key and cell. 

Just basic 2v: copilot can convert to python.

'This code is designed to process a stream of characters , generate keys and 'associations{key and cell}, and handle various mathematical calculations. It uses a 'combination of loops, conditionals, and function calls to achieve its goals.
'It is the heart of physic logics, such that any change produces a change in key and 'cell and the cell is a memory cell.

global Pi, Pi2, RadToDeg, DegToRad
global StreamCount, Emo$, emcnt, accumulateEmotion, CarryAssociation$, PassAssocationTag
global PassAssocationTag
Pi = atn(1) * 4
Pi2 = Pi * 2
RadToDeg = 180 / Pi
DegToRad = Pi / 180
 respond$=""
 prompt " PassStream$ y/n";respond$
 if respond$="y" then PassStream$="if"
 Stream$=PassStream$
 nop = KeyGenerator(Stream$, key, CapStrm$,Association$ , emotion$)

 Stream$ ="Donnie was here for a while ."
 Stream$ = PassStream$ + Stream$
 nop = KeyGenerator(Stream$, key, CapStrm$, Association$, emotion$)

  PassAssocationTag=val(word$(Association$,1))
  print " Passs Key ";word$(Association$,1)

 end
function KeyGenerator(byref Stream$, byref key, byref CapStrm$, byref Association$, byref emotion$)
    if Stream$="" then [coderExit]
    elementtag = 0
    accumulatedTag = 0
    accumulatedSlideTag = 0
    Observation$ = trim$(Stream$) + " "
    LogicParrallTotal = asc(mid$(Observation$, 2, 1))
    argument = LogicParrallTotal
    nop = gated(argument, gated)
    LogicParrallTotal = gated
    for strmj = 1 to len(Observation$)
        scan
        AsiiCode = asc(mid$(Observation$, strmj, strmj))
        Fragment$ = Fragment$ + Chr$(AsiiCode)
        if AsiiCode >= 256 then D = 32
        if AsiiCode = 32 then
            gosub [FragmentAssociate]
        end if
        argument = AsiiCode
        nop = gated(argument, gated)
        AsiiCode = gated
        LogicResistance = (AsiiCode + LogicParrallTotal)
        Percentage = (1 / ((LogicResistance * (1 / LogicParrallTotal)) + 1))
        Angle = (atn(Percentage) * RadToDeg)
        LogicParrallTotal = LogicResistance * Percentage
        LogicrC = (1 / (Angle * 360))
        LogicrL = ((1 / LogicResistance) * 0.333)
        Logicfrequency0 = sqr(LogicrL * LogicrC)
        elementtag = 1 / ((1 / Logicfrequency0) + (1 / LogicResistance) + (1 / Angle))
        nop = gated(argument, gated)
        elementtag = gated
        accumulatedTag = accumulatedTag + elementtag
        argument = accumulatedStreamTag
        nop = gated(argument, gated)
    next strmj
    StreamCount=StreamCount+1
    argument = accumulatedTag
    nop = gated(argument, gated)
    accumulatedargument = gated
    gosub [StreamAssociate]
    print "Stream>>>> "; "Association$ "; Association$; "    Stream "; StreamCount
    key = val(word$(Association$, 1))
    CapStrm$ = Observation$
    accumulatedargument = 0
    gosub [coderExit]
[FragmentAssociate]
    print tab(2);Fragment$
    call AssocationKey accumulatedTag, PassAssocationTag, Association$
    print tab(2);Association$
    Fragment$=""
 return

[StreamAssociate]
emcnt = emcnt + 1
call AssocationKey accumulatedargument, PassAssocationTag, Association$
CapStrm$ = CapStrm$ + word$(Association$, 1) + " "
StreamAssociation$ = Association$
accumulatedSlideTag = accumulatedSlideTag + val(word$(Association$, 1))
CarryAssociation$ = word$(Association$, 1)
emotioneffect$ = word$(Emo$, emcnt)
 print "%%%%%%%%%%%%%%%%%% "; emotion$, Pryrty
accumulateEmotion = accumulateEmotion + val(emotion$)
return
[coderExit]
end function

[ForGated]
nop = gated(argument, gated)
return

function gated(argument, byref gated)
    if argument > 1 then argument = (1 / argument)
    gated = argument
end function

sub AssocationKey byref accumulatedargument, PassAssocationTag, byref Association$
    if accumulatedargument = 0 then [subexit]
    LogicCommon = accumulatedargument
    if PassAssocationTag <> 0 then
        argument = (1 / (accumulatedargument + PassAssocationTag))
        nop = gated(argument, gated)
        LogicCommon = gated
        accumulatedargument = 0
    end if
    if LogicCommon = 0 then LogicCommon = (1 / Pi2)
    call AssocationCell PassAssocationTag, LogicCommon, Association$
[subexit]
end sub

sub AssocationCell PassAssocationTag, byref LogicCommon, byref Association$
    if PassAssocationTag <> 0 then cellTag = (1 / (PassAssocationTag + (LogicCommon * Pi2)))
    if PassAssocationTag = 0 then cellTag = (1 / (LogicCommon * Pi2))
    argument = cellTag
    nop = gated(argument, gated)
    parseme$ = str$(1 / (1e8 * gated))
    call Assolabel$ parseme$, PassAssocationTag, TagLbl$, Label$
    Common = (val(parseme$) + cellTag)
    argument = Common
    nop = gated(argument, gated)
    Common = gated
    Association$ = str$(Common) + " " + Label$
    if PassAssocationTag <> 0 then Association$ = str$(Common * PassAssocationTag) + " " + Label$
end sub

sub Assolabel$ parseme$, PassAssocationTag, byref TagLbl$, byref Label$
    token$ = "*"
    TagLbl$ = ""
    idx = 0
    while token$ <> ""
        idx = idx + 1
        token$ = word$(parseme$, idx, "-")
        if token$ <> "" then TagLbl$ = TagLbl$ + token$
    wend
    Label$ = "[" + str$(val(parseme$) + val(TagLbl$) * PassAssocationTag) + "]"
    Lg = ((4 * -1) + len(Label$))
    XtLab$=mid$(Label$, Lg+3, 18)
    Label$ = mid$(word$(Label$,1,"-"), 1, Lg) + "e" + XtLab$

end sub
 

Posted

I gave up reading through other folk's code (and correcting it) thirty years ago.

Please write something in English (the language of this forum) and please keep it short.

Then we might get some idea as to where you are going with this.

Posted

I apologize. I know I'm out of my league in this community. I didn't mean to be a nuisance, but I believe I have something of importance to share, and worth making a fool of myself. This is about the {relativity} of the system as a whole, and the detail is critical to lead into it, which I'm told is teasers. If I'm a bother at my level, let me know and I'll leave.

This illustration is a logic control environment {think of frequence as changes per second}, pounds as density and/or cells. and output area as frames. 

The physics is the {relativity of Einstein} of the logics to the structure.

sorry download is the only option I have.Box.bmp

Posted
41 minutes ago, Wind Fire said:

I apologize. I know I'm out of my league in this community. I didn't mean to be a nuisance, but I believe I have something of importance to share, and worth making a fool of myself. This is about the {relativity} of the system as a whole, and the detail is critical to lead into it, which I'm told is teasers. If I'm a bother at my level, let me know and I'll leave.

This illustration is a logic control environment {think of frequence as changes per second}, pounds as density and/or cells. and output area as frames. 

The physics is the {relativity of Einstein} of the logics to the structure.

sorry download is the only option I have.Box.bmp

I am not familiar with the type of diagram you are drawing  -  does it have a name ?

Quote

The physics is the {relativity of Einstein} of the logics to the structure.

Structure ?  What structure ?

Perhaps you could briefly explain what you understand by einstinian relativity or just what aspect or part of it you need.

Then we could move on to how it relates to your structure.

Posted

First I'd like to respond to you previous question then this one.

In answer to your questions and to make a point of relativity.
  You don't see a structure of the diagram.
  I see A right side, top, left side, a floor, a kitchen floor, an upstairs bedroom etc.
  {relative to the observer.} 
  The axis is just the frame work.
  Logic is in the eye of the interrupter 
  Thus to come together interrupter have to have a common  translator to be able to translate to his/or her    understanding.
  That is what I mean by detailed leading into, to get on a common ground, build that common  interrupter.
  Not teasers but rather common perception of communication unseen/looked for in the system.
  -In truth, of the illustration, only reality is the physical vectors existence-length. The rest is abstract logic.
  Does this answer your question ?

** followed with **
 

This outlines a comprehensive framework that integrates the concepts of infinity, physical properties, electrical signals, and neural networking. The aim is to create a unified model that can be applied across various fields, including communication systems, quantum computing, theoretical physics, and electrical engineering. This model leverages the interactions between physical lines, infinite rotations, tank circuits, logical states, and AI neural networks to provide a deeper understanding and practical applications.
1. **Infinite Rotation and Physical Lines**
   - **Infinite Rotation**: Defined as a single rotation representing infinity, with properties such as Infinity Duration and Infinity Unit.
   -Each radius as an element of infinity,Thus making infinity mappable. 
   - **Physical Lines**: Real-world measurements (e.g., 3 feet) are related to infinity through virtual projections, bridging the gap between finite and infinite concepts.

2. **Tank Circuit Integration**
   - **Tank Circuit Parameters**: Inductance, capacitance, and resonant frequency are calculated and related to infinity.
   - **Electrical Properties**: Current, voltage, resistance, and power are integrated into the framework, following Ohm's and Kirchhoff's laws.
   -With default unites logics as pounds, changes\sec, feet or joules, foot-pounds\sec, and foot-pounds. Thus as constant controled structure relation.

 3. **Phenomenon of Logic Effect**
   - **Logical States**: Past, present, and future states are considered.
   - **Attributes**: Colors (blue, red, black), sizes (inches, feet, miles, infinities), and time-related properties (time of execution, speed of observations) are incorporated.

4. **Physical Properties**
   - **Falling Weight**: Kinetic energy, potential energy, mass, gravity, height, and velocity are calculated and integrated into the model.

5. **Neural Networking**
   - **Feedback Loops**: Recurrent neural networks (RNNs) are used to process sequences of data, allowing the system to learn and adapt over time.
   - **Unified Framework**: All interactions are treated as electrical signals, enabling the use of neural networks to analyze and optimize the system.

6. **Key and Cell**
   - **Key**: Retention of logic, accumulative logic, calculational logics.
   - **Cell**:Key memory, accumulative key memory, replaces rectangular logic to x^2 or x^3 for area assignments.
  
#### Detailed Understanding

1. **Initialization and State of Infinity**
   - Initialize infinity-related variables and define the state of infinity.
   - Convert percentages to weights and fractions on rotation, relating them to infinity.

2. **Physical and Virtual Lines**
   - Define physical lines and their lengths.
   - Relate physical lines to infinity through virtual projections.

3. **Inner Space Considerations**
   - Scale down physical lines to inner space (e.g., nanometer scale) and relate them to infinity.

4. **Gate System and Directions**
   - Define fields and gates, and relate them to directions of infinity rotation (left and right).

5. **Tank Circuit Parameters and Electrical Properties**
   - Calculate inductance, capacitance, resonant frequency, current, voltage, resistance, and power.
   - Relate these properties to infinity and integrate them into the framework.

6. **Phenomenon of Logic Effect**
   - Incorporate logical states, colors, sizes, and time-related properties.
   - Relate these attributes to the overall concept.

7. **Physical Properties of Falling Weight**
   - Calculate kinetic energy, potential energy, mass, gravity, height, and velocity.
   - Integrate these properties into the model.

8. **Neural Networking and Feedback Loops**
   - Use RNNs to process sequences of data and improve predictions.
   - Treat all interactions as electrical signals for analysis and optimization.


 

Ok Example:

Draw the x z axis.

pick x1 as 0.63661977236758 L{inductance}

Now X1*(2*Pi)>>Weight > 4

now (Weight^0.5)> 2 current  **

Frequence=5 >>Resistance =Frequency **

current*Resistance >>20 watts **

current * Resistance >> volts >10

Compare :

Ohm'law:;

volts  { 2*5 } >10

Watts=current * volts  { 2 *10) >20

Kercheff's law:;

Watts= current^2 * Resistance ---- 20

conclution::

X>current,Y>current >> current^2--- Weight ---4

Z>Frequency // Resistance * X>> volts

Z>Frequency // Resistance * X^2>> Watts ---20 output

Draw it on structure , for proof.

What happens when you add resistance {what changes} in series ?

what ,when added in parrell resistance ?

Posted
2 hours ago, Wind Fire said:


1. **Infinite Rotation and Physical Lines**
   - **Infinite Rotation**: Defined as a single rotation representing infinity, with properties such as Infinity Duration and Infinity Unit.
   -Each radius as an element of infinity,Thus making infinity mappable. 
   - **Physical Lines**: Real-world measurements (e.g., 3 feet) are related to infinity through virtual projections, bridging the gap between finite and infinite concepts.

Let us just take one concept at a time huh ?

Surely the phrase infinity unit is self contradictory?

We have come a long way since the ancients contemplated 'infinity'.

One particular property of infinity that was only discovered in modern times was that of self similarity between an infinite set and any subset of it.

An infinite set is one where there exists a bijection (one to one correspondance) between the set itself and any subset of it.

The transitive property further means that there exists a bijection between any pair of subsets.

This is a simple example of self similarity.

When applied to lines this mapping means that there exists a bijection between any line segment and the whole line or any other line or line segment.

 

I understand what you are trying to do with your rotation, but you do not need the loop structure.

The loop actually adds something extra which place the loop in another area of maths  -  That of Symmetry and Group theory.

 

It should also be noted that we now distinguish more than one 'infinity' , although that said, even the ancients distinguished two kinds.

 

 

 

Posted

Yes. if you Invision infinity as a rotation, then each pivot of a diameter is the start of a different infinity, such that any rotation start is at a different depth just overlayed. Thus, infinity can relate as start + displacement.  

But note a rotation has radius 's. If the rotation is denoted as 1 infinity, like, 1 rotation: foot, 1 rotation: inch >> etc. Then each radius is an element of infinity, and the radius is a constant of (1/(2*Pi))/(2*pi) =1. My thought? And percentage wise, that can by mapped of related to reciprocals. Remember mapping is scapular thus {abstract}. I don't remember there being a loop.

Is this any clearer ?

Posted
3 hours ago, studiot said:

Surely the phrase infinity unit is self contradictory?

Indeed. 

4 minutes ago, Wind Fire said:

if you Invision infinity as a rotation,

Then you envision the wrong thing, as infinity has no inverse while rotations always have an inverse (they are elements of a group).

On 9/22/2024 at 8:40 PM, Wind Fire said:

[...] which seeks to integrate the principles of physics with the structured reasoning of logic.

Aristotle already integrated physics with logic. He did the wrong kind of physics, but physics has never abandoned Aristotelian categories, and logic.

Quantum mechanics even has an underlying logic that generalises binary logic in some sense.

Buy physics has never been alien to logic. It's been an integral part of the structure since its inception.

One could argue that humans have always implicitly used logic.

Posted

Correct me if I'm wrong, but rotation only has inverse if it has a negative direction. And a negative is a logic concept, which time and an infinite rotation do not share.

Posted
5 minutes ago, Wind Fire said:

Correct me if I'm wrong, but rotation only has inverse if it has a negative direction. And a negative is a logic concept, which time and an infinite rotation do not share.

It is really difficult to answer you since you are mixing and muddling many definitions in the scientific dictionary.

 

Counter rotation is not an inverse, just as the operation of subtraction is not an inverse.

There is such a thing as an additive inverse in set theory (and group theory) but these terms refer to a single unique set element only, not to set operations.

 

52 minutes ago, Wind Fire said:

But note a rotation has radius 's.

 

Not necessarily.

In Differrential Geometry there is such a thing as torsion.

Here the radius is zero.

 

It is even more difficult to answer if you fail to address points made to you.
We are taking notice of what you write and are trying to make something of it, but it is up to you to help.

Posted
29 minutes ago, studiot said:

It is even more difficult to answer if you fail to address points made to you. I apologize, I can't really address them unless I can relate to my presentation. I'm not a scientist nor a physics, I'm a draftsman and an electronic tech. If my present abstract concept is wrong, ok. If you have point, I can answer ok. However, I don't want to waste your time responding to something I know nothing about. Ps. not upset just trying to be real with you.

 

Posted

joigus: Thanks for the response. I don't how to respond back.

studiot: If there's nothing you can gain at any point. We could move on to the next ? I'm hoping to share something you can use. Did you relate to the structure reply ? I tried to respond to your point.

 

Posted

You can highlight the piece of text you want to respond to. Like this,

image.png.493ce09f1add1511e44d562d50ae0a56.png

By clicking on "Quote selection". Or you can quote the whole comment. Like this,

image.png.dda12a14d590492f749ed391087ca79a.png

Posted
1 hour ago, Wind Fire said:

It is even more difficult to answer if you fail to address points made to you. I apologize, I can't really address them unless I can relate to my presentation. I'm not a scientist nor a physics, I'm a draftsman and an electronic tech. If my present abstract concept is wrong, ok. If you have point, I can answer ok. However, I don't want to waste your time responding to something I know nothing about. Ps. not upset just trying to be real with you.

33 minutes ago, Wind Fire said:

joigus: Thanks for the response. I don't how to respond back.

studiot: If there's nothing you can gain at any point. We could move on to the next ? I'm hoping to share something you can use. Did you relate to the structure reply ? I tried to respond to your point.

 

 

Hang in there bro, I really am trying to help.

I have a real respect for draftsmen who can do such things so much better than I can.

Did you know that a century ago nearly all technical design and calculation work was solved by draftsmen ie by graphical techniques ?

There was even an italian mathematician, named Cremona,  who published a textbook called the graphical calculus.

 

From you last few posts I can see that your normal English is perfectly good.

Since I have not understood what you are trying to express I really don't know if it is something I don't know.

So I am trying to open up known areas of Science in case it is something related to your notions.

Then we can get on the same page.

 

So you mentioned rotations and relativity.

Did you know there is a link in what are known as 'forbidden rotations'

 

I only find it a waste of time drawing attention to something like that if there is no response, either "Yes I already knew that" or "No, I hadn't heard of that, tell me more"

Either way that progresses the discussion.

Posted

joigus: Thanks 

 

 

I want to present an output form my coder program.
 **What to look for.**
1. fragment Association  >> "0.xxyyy [0.yzxxx]"
    a. This is a key and cell of a character use such as flag, word, switch, and trigger-The key is unique and retains the complete logic{symbolized}er to the cell, etc.
    -The key is unique and retains the complete logic{symbolized}
    b. The cell is a memory cell, say containing data.
 What ever is between spaces is considered a fragment.
    c. T=A key can also be used as an extension,as a passkey.
 
2. Stream Association >> "0.xxyyy [0.yzxxx]"
  This is a key and cell of a -The key is unique and retains the complete logic{symbolized} of a string {stream} as above.

3. Note: page or frame, strip as frame group, reel as movie, etc >associations

** Coder output**
        Key        Cell
        |           |
 Donnie
 0.3852944 [0.25954179e7]
 was
 0.75385532 [0.13265145e7]
 here
 0.84022651 [0.11901553e7]
 for
 0.64109732 [0.15598256e7]
 a
 0.54916384 [0.18209503e7]
 while
 0.43276142 [0.23107422e7]
 .
 0.37826025 [0.26436827e7]
%%%%%%%%%%%%%%%%%%          0
Donnie was here for a while .
Stream>>>> Association$ 0.35210871 [0.28400322e7]    Stream 1
 PassKey 0.35210871

Hope you can see the significs of this. 
 

Posted

I think I see the problem. It's the title "physic's of logic".
Better expressed as "A new logic-physics Meaning, not something your used to in your field, rather something new. {logic>Physics}

** To explain I offer the following. **

The physics is the application of effect to a consistent control environment relation.

1. In a density of random keys there is no order.
2. if I assign the density place of a key as start+ (hypotonus, angle of elevation, angle of rotation{area}).  Then I have assigned a place of constant reference.

Then by assigning start+ (hypotonus, angle of elevation, angle of rotation{area}) to the first x position {{ie} place}, I establish a sequence of {order}

Using a rotation, I have meaningful diameter> height axis and a width axis, a sphere a depth axis.

2a. If the order is relative to the sort - logic, then the sequence becomes a rule.
  b. Note, sequence is a place order.

k6 cell 5 "pi2"
k4 cell 4 "output"
k2 cell 3 "L"
k3 cell 1 "frq"
rule order k6, k2, k3, k5, k4

                 0.1, 0.2, 0.3, 0.4, 0.5

What would you call it?

Posted

Truthfully I'm still waiting on any physics relevance. Much like Studiot I'm not interested in code. As mentioned physics applies logic whenever applicable.

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