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Posted

Hey all, I hope this is a cool place to discuss ideas. Sorry, my very first post is just such a big ... thingy.... I hope you like it

It goes like this, we look at a certain playfield arrangement. Then we start the simulation.

We start with a 1x1 playing field, and simulate all permutations.

Booring.

We start with a 1x2 playing field, and simulate all permutations.

Boooring.

Now, what I would like to do is to look at all permutations of a given playfield size. It's exhausting, I know, but not too bad.

We keep increasing the field. We will see the following objects appearing: Oscillator, glider. Although, the glider will quickly leave our view, since we encounter it with a window range that's just big enough to contain it.

As we keep expanding the playing field (window size), each time, looking at all possible permutations, we can observe the following:

  • Some things appear and disappear right away
  • Some things become oscillation and represent a stable state
  • Some things oscillate for a short moment and then collapse
  • Some things might expand and then collapse
  • Some things are moving but non oscillating
  • Some things are oscillating while moving
  • Some things are standing non oscillating structures
  • Some things might expand then contract and then collapse
  • Some things can travel around and are stable
  • Other things travel but are more complicated in nature
  • if something interacts with something else the result will be what's forthcoming. There is no judgment about it's state. What happens just follows the rules
  • Although that most interferences e.g. a glider with an oscillator are destructive, an interference doesn't have to be as such
  • By now complicated machinery is known, which internally uses gliders for communication
  • By now complicated machinery is known, which is able to change it's state and thereby evolutes/grows although given just a scaler number, not very much

 

It is very easy to observe all of this using wikipedia, a little bit of youtube, and playing around by yourself.

But this is not what I'm here for. This is supposed to be the basis of our discussion.

With these observations, we can now basically envision everything we like. Once it follows all these rules, it's also able to exist. This basically proofs itself by all the advancements and discoveries that happened over the time.

What I would like to have for christmas is a game of life thingy, that starts "eating" the other things which are around. But it needs to move. And it needs to move with intention. As it can only interact with what comes directly towards it (e.g. gliders), there's not much intention besides random movement left.

I assume we can easily achieve random like movement by e.g. moving around a circle in a non divisible step size. This allows for many revolutions. Random is just an observation of all possible states. Only once all possible states are observed randomness can appear. Before that, randomness is just discovery. But let's keep that thought for later.

Just imagine we have an object which moves in all 4 directions, 2 times into 2 of the directions, 1 time into antother direction, and another time into another one. Or something similar. In the end, this would just be a reflection of a more complicated oscillator. Yet it would be moving, and thereby be able to interact with what's around with it.

But whether an object is moving stationary around a position, or as a glider, or not at all. There is still no awareness of what's around or ahead.

However, we can start sending out carriers. E.g. We can create an object, which constantly sends out gliders. That's a start, now we are able to reach at least outward, but we don't get any feedback yet. So what we would need to do is to send out an advanced glider. A glider which is able to pass through any common oscillator, because it has some kind of oscillating shield. A glider which is only able to interact with more complicated structures. A glider, which in contact with everything else, will just oscillate and transform into a representation of what it was before it encountered the object, behind the object.

This is unless, as I mentioned, more complicated structures are encountered.

These structures allow for the following interactions with the spaceship glider:

  • The glider is repelled and not changed at all
  • The glider is repelled and changed
  • The glider can be repelled in two ways, either it's reflected back, or it's direction is changed
  • The glider is absorbed. This is a property which can and always is also be part of the previous properties

For now, we can assume a glider is repelled. As it is repelled, it can come back at the observer. And as there is always partial or no absorbtion this means there is also an exchange of information happening. This means, once a partial or full glider comes back to the "emitter", the interaction that's following allows for a retrieval of information.

Just some thoughts. Should I continue?

 

Posted
12 hours ago, AdrAs said:

Just some thoughts. Should I continue?

Is this supposed to replace any of the knowledge science has worked hard to explain over the centuries? It seems like you've renamed several things or given them different definitions. This more or less guarantees you're the only one who will understand what you're talking about. 

This is why most folks interested in philosophy and science study what others have discovered before them. It's not boring.

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