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Given 3 points in 3D space as cartesian coordiantes (a triangle) I need to calculate the normal for a 3D graphing program I am making. I haven't done any calculus that might help with this and I don't know about linear algebra so Wolfram's solution is of no help:

 

For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two edges of the polygon.

 

Can anybody please translate this into an algebraic solution for me? Thankyou.

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