JohnFromAus Posted May 6, 2008 Posted May 6, 2008 Both of the books I have only derive the LT for motion of the frames parallel to the x axis. OK, this keeps the maths simple and also covers motion parallel to any other axis. But nowhere have I seen the LT for a relative velocity v which has components in each of the 3 spacial dimensions. I understand that the x values will only be effected by the x component of the velocity - and similarly for y and z. But what about t? So I guess my question is what is the "t" transform in this case? John
JohnFromAus Posted May 6, 2008 Author Posted May 6, 2008 Got it - thanks John Well I was not expecting that! So if there is only motion in one direction then all is simple but as soon as thats not true it gets a whole lot more complex. Need to study these a bit more to try and understand. John
swansont Posted May 6, 2008 Posted May 6, 2008 You can only have motion in one direction at a time — velocity is a vector. If the vector has y and/or z components, then one option is to re-define your coordinate system. Some problems don't lend themselves to that, though, so you'd have to use the generalized transform in Atheist's link.
kevinalm Posted May 13, 2008 Posted May 13, 2008 I was recently reading some online lecture notes on classical mechanics that said basically the same thing. That a poor choice of coordinate system can make a solution virtually unrecognizable. It was an analysis of the motion of a pendulum bob in 2 dimensions. The original answer was a mess, but simply rotating in the x-y plane turned it into the standard equations for an elipse, circle or line, depending on the major and minor axis parameters.
JohnFromAus Posted May 13, 2008 Author Posted May 13, 2008 Yes thanks for that - as I work through more problems I am realizing that the choice of frame if critical. John
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