Jump to content

Recommended Posts

Posted

Well, before that I wanted to try and expand the radius of collisions....one pixel was enough. It's finally working, or at least I'm not having the problem I did before. I'd like to thank all of you, especially Klaynos, for all the help you gave me. I'm not sure I could make it without you, but even if I could, it would've taken a LONG time :) Thanks again ;-) I'll post the working version of the program here once I've dealt with some other minor bugs, and found out which files I need to include with the program itself for it to work :o)

Posted

Hi Shadow,

 

I've been making several 2d and 3d gravity simulations during the past few years, and I wouldn't mind giving you som constructive freedback on the source code once it's ready. I wouldn't mind posting a few examples of mine either (they're not c dialect). :)

 

Cheers, Michael

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.