Shadow Posted May 20, 2008 Author Posted May 20, 2008 Well, before that I wanted to try and expand the radius of collisions....one pixel was enough. It's finally working, or at least I'm not having the problem I did before. I'd like to thank all of you, especially Klaynos, for all the help you gave me. I'm not sure I could make it without you, but even if I could, it would've taken a LONG time Thanks again ;-) I'll post the working version of the program here once I've dealt with some other minor bugs, and found out which files I need to include with the program itself for it to work )
h4tt3n Posted May 22, 2008 Posted May 22, 2008 Hi Shadow, I've been making several 2d and 3d gravity simulations during the past few years, and I wouldn't mind giving you som constructive freedback on the source code once it's ready. I wouldn't mind posting a few examples of mine either (they're not c dialect). Cheers, Michael
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