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macwoni

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So I was curious how a computer knows when you click on save in a window in one spot on the screen that it is the same function when the window is on a different spot on the screen.It knows it is in two completely different places but how does it know this? does anybody have any good material they could reference me too?

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I programmed a ray trace for a 3D world. Taking the camera position, the field of view and the position on the flat plane where the mouse was clicked a ray could be traced and a target could be acquired in a 3D game world. It was kind of fun. You can find a bunch of info on both of these concepts(2D & 3D) in the Source(Valve gaming engine) forum.:cool:


Merged post follows:

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Mathematics for 3D Game Programming & Computer Graphics by Eric Lengyel

 

Good read for 3D....................

Edited by buttacup
Consecutive posts merged.
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