beruke90 Posted September 14, 2009 Posted September 14, 2009 This probably sounds stupid but i have already written up the modules for my own game but as soon as i started designing the interface i got a stumped and now i'm stuck. how the hell do you get the ninterface to act the way you want it to. the more i integrate into the game the more code mods i have to wire into my modules. if anybody has anyt advice i would appreciate it.
Mr Skeptic Posted September 14, 2009 Posted September 14, 2009 I'm not an expert, but do you really want to integrate the interface to the rest of code? Imagine the pain if you ever want to change it later.
JillSwift Posted September 14, 2009 Posted September 14, 2009 Mr. Skeptic poses a darn good question. Each module aught either be able to provide or accept information on request, or all of them should keep the game info where all modules can get to it. In this way a UI can just request the game state for updating its display, and change the game state when the player makes a move (i.e. presses a button or whatever the interface ends up being). How does each module interface with the others?
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