AtomicMX Posted July 18, 2004 Posted July 18, 2004 Where are talking about 3D.... i don't like geometry too much to care, but in my opinion.... as the 3D renderers work (most) i would think that way... like a circle has 1 side... an sphere are two circles intersected. i would determinate the numer of sides by the numer of interections of the circunferences if the horizontal and vertical circles... both spinning the 360 for each..... or something like that... but well... thinking of sides in 3D is kinda.... weird.. cause a side is made from a plane and well... in 3D a plane does not really exists cause it doesn't have Z. So... as there was said.. its matter of definition.
JaKiri Posted July 18, 2004 Posted July 18, 2004 So' date=' to summarise: We can make arguments for 0, 1 or 2 depending on the definitions we are using, but no good argument for "infinite".[/quote'] I'd say the limiting form of the mesh is a pretty reasonable argument.
Sayonara Posted July 18, 2004 Posted July 18, 2004 OK, so we're all agreed. The answer is "None, one, two or as many as you can be bothered to count."
Dave Posted July 18, 2004 Posted July 18, 2004 I don't think we can drag this out any more, so I'm closing the thread. Comments/pleas/hate mail to my pm inbox or e-mail if you're so inclined.
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