khaled Posted April 23, 2010 Posted April 23, 2010 try to think of the Screen of a Computer with resolution of N x M in pixel .. as a Matrix of size n x m so i was thinking about a way to work on a matrix using iterators, and a recursive factorization function for the diagonal ... if we use a pattern/series/stream iterators, but we want to make a unique representation but what if we use mathematics to solve this problem, and exactly i mean Linear Algebra try to think of the screen as n x m Matrix, then we can have n horizontal iterators + m vertical iterators, and the intersection of different iterators give us the ability to control the pattern, .. also, we can try using diagonal-point recursive factor function example: | a b c | | d e f | | g h i | a 3x3 matrix, so we have 3 vertical iterators + 3 horizontal iterators denoted as: v1 v2 v3 + h1 h2 h3 and we have the diagonal-point recursive factor function is DPF-function(..) a = f(v1,h1) b = f(v2,h1) c = f(v3,h1) d = f(v1,h2) e = f(v2,h2) f = f(v3,h2) g = f(v1,h3) h = f(v2,h3) i = f(v3,h3) void f( int Vx, int Hy) { Current.color = Current.getColor() + Vx() + Hy() ; if( Vx.X() == Hy.Y() ) DPF-Function( Vx.X(), Hy.Y() ); } what do you think ..?
hobz Posted April 28, 2010 Posted April 28, 2010 I am having an extremely difficult time trying to understand this post. I think you should reformulate your idea.
khaled Posted May 4, 2010 Author Posted May 4, 2010 1. the screen consist of PIXELS 2. consider screen as a matrix of m x n where each element is a PIXEL 3. in RGB color system, each PIXEL have a value consist of three components ... Red+Green+Blue where each component have a value from 0 to 255 MATRIX screen of size m x n: | P1,1 P1,2 .... P1,n | | P2,1 P2,2 .... P2,n | | . ... . | | . ... . | | Pm,1 Pm,2 .... Pm,n | where, m x n = the screen resolution and 0 <= Px,y < 256 | algorithm (given x, y, c): | | 1. give the element Px,1 the value c | | 2. for every element from Px,2 to Px,y: Px,i = Px,i-1 +0.5 | | 3. terminate this method can create a linear gradient ... now with any help from linear algebra mathematicians, we can improve general methods, to iterate through this matrix, with more unique mapping ... .. waiting for replies, ideas, ...
the tree Posted May 5, 2010 Posted May 5, 2010 Really not sure what you're aiming for here, you're only defining values for a column vector and there's no apparent reason for an algorithm of that shape. from i=1 to N { P[i] := 1/2*i + c mod 256 }; Would be easier. Or, for a single gradient. s := floor(N/256) from i=1 to N { P[i] := i*s } Although it'd help to have any idea whatsoever of what you're trying to do.
hobz Posted May 6, 2010 Posted May 6, 2010 this method can create a linear gradient ... now with any help from linear algebra mathematicians, we can improve general methods, to iterate through this matrix, with more unique mapping ... I don't think you can do it simpler than for i=0:N for j=0:M ... which is the general method for iterating through a matrix.
khaled Posted July 3, 2010 Author Posted July 3, 2010 @hobz im not expecting less iterations, i am asking for a way to create a system for vectors, the space is in [math]\mathbb{R}^2[/math], can be then represented as a Matrix ... i want to learn more about how can vectors help me maintaining the matrix for example to do transformations, and renderring objects in the 2D display ...
the tree Posted July 8, 2010 Posted July 8, 2010 Matrices are something more specific than two dimensional arrays of numbers, though two dimensional arrays of numbers can be treated as matrices if you really want. Most simply, image data would be stored as each position vector (or set of Cartesian co-ordinates) being associated with one piece of colour data. (that what you'd call a bitmap). Transformations can then be performed on those position vectors (as per Arnold's cat) or on the colour data describing them.
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