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Posted

So I'm studying for my final and I'm trying to understand what are some of the tradeoffs between creating a class function or a global function (consider operator functions I suppose, my professor mentioned that some operator functions MUST be global, and I didn't really understand). If anyone could help me understand this I would be grateful, thanks!

Posted

Suppose you're writing classes to represent vectors as defined mathematicians. (Note: *not* the ugly things in the C++ standard library.)

 

For example, the product of a vector and a scalar is a vector. That's easy: Just overload operator* in your Vector class. However, the product of a scalar and a vector also is a vector. Now you've got a problem. The argument to operator* as a member function is a multiplier, not a multiplicand. You have but no choice but to make this overload a friend function rather than a member function.

  • 3 weeks later...

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