ecoli Posted January 3, 2013 Posted January 3, 2013 So I invented a turn-based board game with some buddies based on monopoly and I'd like to implement a version that's playable online, since we're no longer all living in the same town. I'm thinking I could implement the back-end in Python, or possibly java, but i'd need user accounts, some way to restrict timing for user-turns, do in-game auctions, display pieces moving across a simple game board. A simple user-interface would be perfect - my goal is to have a feel somewhat similar to this version of Diplomacy: http://webdiplomacy.net/ I have programming experience but have never created a game and haven't done much web-based stuff besides for static html pages. Any advice on how to get started?
Cap'n Refsmmat Posted January 3, 2013 Posted January 3, 2013 With Python you could look at something like Django, which includes all the various parts you'd need: templating, database connectivity, user authentication, and so on.
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