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Calculating coefficient of drag based on coefficient of drag for plate


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Posted

First, by x axis i meant axis perpendicular to direction of motion, and second, im talking about a 2 dimensional plate, not a 3 dimensional one

It it about a 30% difference in the cosine of 0 and 45 degrees, so it is correct. And according to my theory, they would have Reynolds numbers that are roughly equal

Good start, now try the other shapes.

Posted

Good start, now try the other shapes.

The shapes all have roughly the same Reynolds numbers. The sphere and half sphere both have the same average angle and roughly the same Reynolds number, and so coefficients that are very similar. The same goes for the streamlined half- and full bodies. I don't know about the long and short cylinder because they must have very different Re, and I don't know the angle for the cone.

Posted

The shapes all have roughly the same Reynolds numbers. The sphere and half sphere both have the same average angle and roughly the same Reynolds number, and so coefficients that are very similar. The same goes for the streamlined half- and full bodies. I don't know about the long and short cylinder because they must have very different Re, and I don't know the angle for the cone.

Ummmmmmmmmmmmm......NO!

 

Reynolds numbers are only dependent on the flow, not the shape of any submerged bodies. Turbulence, which is represented by reynolds number, has an effect on drag and that's why the drag coefficient is not a constant.

Posted (edited)

Ummmmmmmmmmmmm......NO!

 

Reynolds numbers are only dependent on the flow, not the shape of any submerged bodies. Turbulence, which is represented by reynolds number, has an effect on drag and that's why the drag coefficient is not a constant.

I know that, but according to my theory, they do. How can you be sure they don't? Its likely that they all have different Re

Edited by Endercreeper01
Posted

I know that, but according to my theory, they do. How can you be sure they don't? Its likely that they all have different Re

Only if you're making up some new definition for Re.....Feel free to imagine whatever you want.

Posted (edited)

Only if you're making up some new definition for Re.....Feel free to imagine whatever you want.

Re=Dvρ/μ according to my theory then they must have different reynolds numbers and also what would θ be for a half-sphere?

I think it is

45. Is that correct? According to my theory, a half sphere and sphere have the same Cd. And also i found this link: https://www.google.com/url?sa=t&source=web&cd=2&ved=0CBIQFjAB&url=http%3A%2F%2Fwww.chem.mtu.edu%2F~fmorriso%2FDataCorrelationForSphereDrag2013.pdf&ei=V0QtUuChBNb94APqo4HICQ&usg=AFQjCNFux5E9ERsURhBQxTL8Zq5U-KqChw&sig2=Abqy5fRUhntiDepifZMMjQ it talks about Cd based on Re up to Re=107 so

If i divide that by the cosine of 45, which is 21/2/2 then i get how to calculate the coefficient of drag for a plate up to Re=107. So the equation becomes 48/2^1/2 Re + 5.2Re/5)/21/2(1+(Re/5)1.52 + .822(Re/263000)-7.94/21/2(1+(Re/263000)8)+ 2Re0.8/463000*21/2

Edited by Endercreeper01
Posted

I think your understanding of fluid dynamics is insufficient for you to postulate theories on fluid dynamics...

Posted

!

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Posted

I also want to change something else. My theory does not include Cdi. Cd=Cd0+Cdi, and this theory is only for how to calculate Cd0. In the future it mught, but for now it is just how to calculate Cd0

Posted

The reason for not including Cdi is because Cdi is based on the coefficient of lift. I would need a new theory to calculate Cl, and I just started working on it. When I do come ou with a new theory about calculating Cl, then this theory will include Cdi

  • 2 weeks later...
Posted (edited)

Actually it wouldn't be and it would just be for CD0. It's because the lift coefficient would not be Lcos(θavg ), where L is the lift coefficient for a 2D plate, and that's because you also have to consider the effects from the airfoils and angle of attack. Accoring to my new theory for coeficient of lift (WIP), one term in the equation would be Dcos(θavg ), but except the x axis would now be at the bottom instead of perpendicular to the velocity.

Edited by Endercreeper01

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