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Posted (edited)

ok my main points come from the anime sword art online and in it the helmets use magnetic fields to read the players mind that will be very difficult along with that they have the ability to add a pain level as how much pain will the person feel so leaving the senses of touch taste and smell.

Now we already are able to do the sense of sight with a 360 degree screen right in the helmet like any movie watching glasses

now the most difficult part will be the motion but for that i have an idea what about if we are able to read all the motor functions send by the brain or the spinal cord and stop them as well as read and implement them into the system as motor functions for the character now the camera will move with the motor functions send to the neck in rotating the head and as well as be able to limit the motion to its maximum limit in real life for the user that can be done by calibrating each head gear to a specified user with this we can also set there height to there own height so they dont feel weird in the game or the app

now reading the motor functions that are sent from the brain can be easily read we calibrating the head gear it tells the user to move its arm or such with it the read the signals send by the brain or spinal cord ( signals like reaction) and block them by implementing a magnetic or electric field and disrupt only the motor function and nothing else :mellow::mellow::mellow:

Edited by Anninster
  • 3 weeks later...
Posted (edited)

I also thinked about that, the only safe way to read from the brain is whit electroencephalogram, but as u may know, is only waves. U dont have full control of the waves so even if u move your arm or your leg u wouldnt know if it is moving, the only thing u would know if there is an high,low brain activite. There is a thing that i would love to buy in order to do proper testing that is NeuroSky(is not the best but is not too expensive)

 

 

So there is 2 options spinal core, this is a delicate space an an wrong move and u may get paralitic or even die.

 

So for now the best option even been the worst is the electroencephalogram, if we find the best place to put them we may(realy low chance) be able to track whit low detail if the left arm, rigth leg is moving.

 

If u decided to invest on it i would love to be part of it.

 

 

You are a bit late i had this ideia even before the SOA.

Edited by Yvtq8k3n
Posted

The first post is difficult to read. Use a few punctuation marks at the proper places maybe?

 

Many research teams try to control video games through mind reading. Alas, they all try to use the electric voltages on the scalp, which is the wrong way as these are weak, noisy, slow and too little differentiated.

 

Brain imaging techniques achieve mind reading (in academic science) for years, by functional NMR or PET. Check the research papers, that's really convincing. It only needs a brain map for each individual, and a manageable apparatus.

 

Other devices too get a map of the blood throughput in the brains, but by near-infrared imaging. Presently they are slow and of limited resoluton, sufficient for emergency diagnosis of brains accidents, but the budgets of video games could improve them.

 

An other direction is just the brains reflectivity for low-GHz radio waves. The resolution isn't brilliant but the time response is. Imaging radars have sufficed since they were created four decades ago, and their use for mind-reading was probably discovered by chance; this is probably what the secret services use. Adapting them to video games would be decently easy.

 

fRMN sees the intention to move each individual finger, but an imaging radar won't achieve this, I suppose. Recognizing words at the audition or diction areas of the brains must be easier and suffices for a video game.

Posted (edited)

The first post is difficult to read. Use a few punctuation marks at the proper places maybe?

 

Many research teams try to control video games through mind reading. Alas, they all try to use the electric voltages on the scalp, which is the wrong way as these are weak, noisy, slow and too little differentiated.

 

Brain imaging techniques achieve mind reading (in academic science) for years, by functional NMR or PET. Check the research papers, that's really convincing. It only needs a brain map for each individual, and a manageable apparatus.

 

Other devices too get a map of the blood throughput in the brains, but by near-infrared imaging. Presently they are slow and of limited resoluton, sufficient for emergency diagnosis of brains accidents, but the budgets of video games could improve them.

 

An other direction is just the brains reflectivity for low-GHz radio waves. The resolution isn't brilliant but the time response is. Imaging radars have sufficed since they were created four decades ago, and their use for mind-reading was probably discovered by chance; this is probably what the secret services use. Adapting them to video games would be decently easy.

 

fRMN sees the intention to move each individual finger, but an imaging radar won't achieve this, I suppose. Recognizing words at the audition or diction areas of the brains must be easier and suffices for a video game.

 

Im quite impressed, i didnt know a few options u write about, i'm going to check them, thanks.

 

I was thinking, what if we manage to combine the last 3 u mention. we could full control of the brian.

(I will talk whitout studying so dont start to cry)

 

We could get the map of the brain, but using the blood,(in my opinion this is what i needed to get the job done)

 

After that.

 

We could see the eletricaly voltage in specifical ramifications, in order to calculate the ammout of eletrical energy used.

 

(Seems legit, but i would do a bit of research)

Edited by Yvtq8k3n
Posted

We could get the map of the brain, but using the blood,(in my opinion this is what i needed to get the job done)

 

Are you talking about fMRI? (Or was it just a lucky guess :))

 

Functional magnetic resonance imaging or functional MRI (fMRI) is a functional neuroimaging procedure using MRI technology that measures brain activity by detecting changes associated with blood flow.

https://en.wikipedia.org/wiki/Functional_magnetic_resonance_imaging

Posted

Yes, fMRI (and also MEG and PET) is used to observe the changes of blood supply to the brain according to its activity. It makes maps accurate enough to identify the areas linked to each activity; about 15 years ago, academic research was able to identify zones as small as the ones that drive the movements of every finger.

I consider it a part of the explanation for mind-reading. This isn't a natural function but is made by imaging devices, since the experiments by academic research amount to mind-reading. Obviously, fMRI, PET and MEG are too clumsy for street uses, but quick estimates tell that an imaging radar can penetrate deep enough at 1GHz or little above and provide images that distinguish the coarse areas of the brain. Interestingly, I noticed such effects when imaging radars became operational, so the developers can have observed it by chance.

Whether observing a coarse area (for instance the one that imagines the syllables) with a good time resolution suffices, that's only my hypothesis.

Near-infrared would have some capability to observe the brain too. Already used by emergency services in India to detect blood accidents in the brain, well done. Whether it would work from some distance through the hair without a gel, I doubt it.

 

Tinfoil hats (or better, several plies of space blanket) seem to work against mind-reading machines. As such hats stop many radiation wavelengths, they act without a need to know exactly how the machines work.

Electric potentials are just the worst tool to monitor the brain's activity, because the skull insulates and the scalp conducts electricity, so the voltages are tiny, noisy and fuzzy. For a video game, it must be possible to build a near-field "radar" (possibly with one single pixel over the useful location) or an infrared sensor. A helmet (or a net) is much more favourable than a remote sensor, because it could propagate the waves all the way in a medium with a big permittivity like water, so (1) the propagation would be stronger and less blurred (2) the angular and spatial resolution would improve since the wavelength would be reduced over the whole path.

  • 2 weeks later...
Posted

i actually wanted to use this technology

if the signals can move the robot, so its possible that we can use the signals use them in the game to move the limbs

 

the only problem is to make them stop from moving in the realworld.

i am just a 3rd semester student but i like this subject (virtual reality) and i want to make a game like SAO and a system to run it

Posted (edited)

i actually wanted to use this technology

if the signals can move the robot, so its possible that we can use the signals use them in the game to move the limbs

 

the only problem is to make them stop from moving in the realworld.

i am just a 3rd semester student but i like this subject (virtual reality) and i want to make a game like SAO and a system to run it

Yeah that is possible, do u know another amazing thing? Is also possible for me to move your arm and for u to move my arm. Strange isnt it? Still is pretty awesome. Do u see the monkey controlling the robot, now imagine both doing the same thing. It is possible, if we stop the connection and give the information of another person, is teoreticaly possible for me to move only your arms an not mine.

Edited by Yvtq8k3n

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